I don’t need to tell this audience about the momentum building behind educational games. Even when I was an elementary student, going to the computer lab to play Math Blaster, Odell Down Under, or Oregon Trail was a special treat. These days, kids grow up on video games: game consoles are nearly as common as TVs in households; cell phones are standard issue for kids of all walks of life; the internet is available to everyone, with its countless easily accessible, free games.
August 6, 2009
July 23, 2009
This summer, I’m working with Matt MacLaurin at Microsoft Research on Kodu Game Lab. For those of you who aren’t familiar, Kodu is an environment for people with no programming experience to quickly create games. Its visual programming language is designed to be intuitively understandable and its library of characters and objects facilitate rapid game development. If you’re interested in checking it out yourself, it’s currently available for the very reasonable price of $5 through X-Box Live Arcade.
One of my goals for the summer is to introduce some interesting AI features to the characters of Kodu. Among those features is learning. We want Kodu characters to be able to adapt their behavior based on their experiences.