May 30, 2012

Computational Creativity: MIT at ICCC

from Post Position
by @ 11:27 pm

Many exciting things here at ICCC-12 (the International Conference on Computational Creativity 2012) in Dublin, but here are those that come from MIT, Writing and Humanistic Studies, and Comparative Media Studies:

I represented my lab, The Trope Tank, by presenting by the position paper “Small-Scale Systems and Computational Creativity” by Nick Montfort and Natalia Fedorova. The Trope Tank has a longer technical report that deals with this topic, written for a more general audience: “TROPE-12-02 – XS, S, M, XL: Creative Text Generators of Different Scales” by Nick Montfort.

Adventuresome Clara Fernandez

from Post Position
by @ 3:49 pm

There’s a nice new interview with game scholar and game maker Clara Fernandez, who is an affiliate of The Trope Tank. Check it out.

May 22, 2012

Computational Literacy: Get with the Program

from Post Position
by @ 11:41 am

Mark Sample has posted five basic statements, ahem, I mean 5 BASIC statements, on computational literacy.

I must point out that while they are all programs, the third and fifth ones actually include multiple statements. And, the program that number 4 is referring to is:

20 NEW

Very much worth a read – from the standpoint of understanding programming and its cultural intersections generally, not only because Mark is promoting the book that he, I, and eight others wrote, which will be published in November.

May 21, 2012

Dartmouth at Play = Awesome

from tiltfactor
by @ 3:53 pm

(l to r): Sam Beattie, Oge Young, Dave Roberts, Michelle Favaloro, Justin Gary, and Tracy Hurley respond to provocative audience questions at Dartmouth at Play '12

Held the Friday of Green Key weekend, one of the busiest times of the year on campus, our first annual Dartmouth at Play event was a smashing success.

May 16, 2012

Tiltfactor Director Mary Flanagan to speak at Prominent Art and Game Symposia

from tiltfactor
by @ 8:00 am

(PDF version here)



Dr. Mary Flanagan, director of Tiltfactor Laboratory and Sherman Fairchild Distinguished Professor in Digital Humanities at Dartmouth College, will deliver several talks this summer and fall on such topics as critical play, games as an art form, and games as a medium for social change. Scheduled venues include the Museum of Modern Art (MoMA) in New York, the Games for Change Festival, and the IndieCade Conference.

May 14, 2012

Dartmouth at Play!

from tiltfactor
by @ 10:34 am
Filene Auditorium 4 – 6 p.m.

This Friday, Dartmouth is proud to welcome alumni in the gaming industry back to Hanover!

Dartmouth has a special relationship to game design. Familiar with the games Twister or Cranium? Some of the most respected games and toys of the 20th and 21st century have been created by Dartmouth graduates. What’s more, there are alumni in leadership roles among scores of prominent toy and digital game companies (Hasbro, Sony, Popcap, Zynga), as well as the entrepreneurial alums who are venturing out to start their own new brands.
Dartmouth at Play celebrates these graduates, bringing folks active in the gaming industry back to campus in order to discuss the future of play.
We’ll discuss the practicalities of working in these fast-moving fields and get a chance to theorize about what is coming. Dartmouth at Play will instigate a lively conversation about games and play, sharing insights with students, faculty, and staff.
See you Friday afternoon to kick off a playful Green Key Weekend!
This is a catered event. Sponsored by The Digital Humanities. Hosted by Dr. Mary Flanagan, Sherman Fairchild Distinguished Professor in the Emerging Field of Digital Humanities.

May 10, 2012

Postdoc Geoff’s Research Garners Press

from tiltfactor
by @ 3:18 pm

Geoff Kaufman, our very own postdoctoral researcher, has just published his work on the effects of immersive fictional narrative on an individual’s behavior in the Journal of Personality and Social Psychology.  His research (with Lisa Libby, OSU) is attracting a lot of attention due to its potential for social change. In the series of studies, Geoff examined what happened to people who felt “experience-taking” while reading a fictional story. ”Experience-taking” is a phenomenon that occurs when readers find themselves feeling the emotions, thoughts, beliefs and internal responses of one of the characters as if they were their own. Geoff and his research team found that for certain situations, “experience-taking” can lead to behavioral or attitudinal changes in the readers.

May 4, 2012

Almost Goodbye: Minimalist Procedural Content Generation in Interactive Storytelling

Last quarter I took a graduate seminar here at UCSC in procedural content generation, taught by Jim Whitehead. I’ve long been intrigued by the possibilities of PCG for interactive storytelling, but my past work hasn’t explored this terrain. The course inspired the short piece I’m posting today, Almost Goodbye, a parserless, browser-based, short-form experiment in procedural content generation for interactive stories. (It’s also science fiction, if none of the rest of that piques your interest.)

May 2, 2012

The Slimmer Games

from tiltfactor
by @ 4:52 pm

Games can be good for you in many ways– and there has been an explosion of  play systems and gadgets recently to help with obesity and fitness. Some new products have surfaced to popularity over last few months. ZamzeeStriiv, and SlimKicker are just a few of the examples popping up to join older systems such as Bodybugg. Yes, studies have shown that Wii and specifically DDR-style dance games can encourage weight loss, so there is significant promise for personal devices that come along on your day to also help you play.

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