Geoff Kaufman, our very own postdoctoral researcher, has just published his work on the effects of immersive fictional narrative on an individual’s behavior in the Journal of Personality and Social Psychology. His research (with Lisa Libby, OSU) is attracting a lot of attention due to its potential for social change. In the series of studies, Geoff examined what happened to people who felt “experience-taking” while reading a fictional story. ”Experience-taking” is a phenomenon that occurs when readers find themselves feeling the emotions, thoughts, beliefs and internal responses of one of the characters as if they were their own. Geoff and his research team found that for certain situations, “experience-taking” can lead to behavioral or attitudinal changes in the readers.
May 10, 2012
April 17, 2012
THURSDAY // APRIL 19TH // 5-7:30 PM
NORTH FAIRBANKS HALL ☜ green entrance behind Tucker
This Thursday, come greet the ✿spring✿ with the folks behind Tiltfactor, Dartmouth’s game design and research lab!
See what games we’ve been cooking up, as well as some science-themed classics. Meet our diabolical student interns, staff, and founder Mary Flanagan. Participate in a study and get a treat!
To participate in the study you must be at least 18 years old. There are a limited number of slots so please RSVP @ geo…@tiltfactor.org.
Be there or be ❒.
April 5, 2012
This weekend, almost 70K people will be gathering in Boston at the Penny Arcade Expo (PAX) for the ultimate gaming event. Game lovers of all forms–digital to analog, casual to hardcore, serious to playful–will be represented and you’ll play your socks off nonstop for three days. Are any of you attending? Sukie will be there, with Buffalo and other prototypes we’ve been cooking up this year. If you want to play some Tilt games or just meet up and chat with Sukie (he’s a cool guy, I promise), be sure to shoot Sukie an email at suki…@tiltfactor.org.
April 4, 2012
Tonight at 7pm in Silsby 028, come learn about the mathematics behind the game SET with Professor Liz MacMahon from Lafayette College! If you haven’t played SET before, be sure to do so! Play online at www.setgame.com. Explore the card game through combinatorics, probability, linear algebra and geometry. See how to use the geometry to explore the game and, even better, how to use the game to understand the structure of the geometry. Sure to be an interesting talk!
February 20, 2012
This week, the Digital Humanities and Asian American Studies Departments will be hosting a series of events regarding race, technology, and critical studies.
ON THURSDAY, February 23rd in Carson L02 at 4:30pm, Lisa Nakamura, interdisciplinary scholar of race, gender, new media and cinema, and critical / cultural studies, will be gracing us with her presence with a talk titled “Trash Talk: Instrumental Racism as a Procedural Strategy in Online Games.”
January 26, 2012
Next Tuesday, January 31st, new media curator and digital art scholar Christiane Paul will be speaking in Loew Theater at 4:30pm. She will be presenting a talk titled “Feedback: Histories of New Media Art,” sponsored by the Digital Humanities Initiative and the Department of Studio Art.
Christiane Paul is the Director of the Media Studies Graduate Programs and Associate Professor of Media Studies at The New School as well as the Adjunct Curator of New Media Arts at the Whitney Museum of American Art. She has written extensively on new media art and technology with publications like Digital Art and New Media in the White Cube and Beyond. At the Whitney Museum, she has curated shows like ”Cory Arcangel: Pro Tools” (May 2011), “Profiling” (2007), and “Data Dynamics” (2001), and the net art selection for the 2002 Whitney Biennial.
January 23, 2012
This Thursday, January 26th, humanities scholar and Duke professor Cathy Davidson will be giving a talk here at Dartmouth, at Filene Auditorium in Moore Hall at 5pm. She’ll be discussing her latest book, Now You See It: How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn.
According to Davidson, “distraction is your friend.” Our brains aren’t linear, and disruptions can be welcomed. Within the midst of immense technological change, Davidson emphasizes the synergy of collaboration by difference. Collaborative digital learning and distributed multitasking become essential for 21st century learning. She advocates for re-envisioning our Industrial-age institutions, a crucial update necessary for a new world of constant connectedness, information overload, and global collaboration.