Three upcoming conferences explore interactive narrative and characters from an AI perspective.
Update 7/7/04 (Andrew): A fourth has been added at the end of this message.
A special track on artificial intelligence in music and art will be part of the 18th international FLAIRS conference in Clearwater Beach, Florida, May 16-18, 2005. They invite original and unpublished contributions on AI applications in the analysis, composition, generation, interpretation, performance, evaluation, classification, and data mining of artifacts from various creative endeavors and fields, such as visual art, graphics, video, music, sounds, architecture, design of physical artifacts, sculpture, literature, poetry, etc. Besides being published in the FLAIRS proceedings, a selection of papers from this track will appear in a special issue on “AI Tools in Music and Art” to appear in the International Journal on Artificial Intelligence Tools (IJAIT). The submission deadline is October 15th, 2004.
A EUSAI2004 Workshop on Life-Like Robots in Ambient Intelligent Environments will be held November 8th, 2004, in Eindhoven, Netherlands. Whereas previous work focussed on the social aspect of robots and life-like virtual characters, this workshop wants to explore the field of interactive life-like robots that are situated in an ambient intelligent environment. Questions to be investigated includ:
- How is life-likeness created?
- What software architecture is needed?
- Will the user feel more comfortable in the presence of a life-like robot, than in the situation of a machine-like robot?
- In what ways does a life-like robot interact with its Ambient Intelligent environment?
Marc Boehlen and I explored some of these issues with Office Plant #1. It’s nice to see a whole workshop organized around this theme. Submissions are due September 10th, 2004.
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Three AI-centric interactive narrative and character conferences
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