May 22, 2018

Concise Computational Literature is Now Online in Taper

from Post Position
by @ 7:55 pm

I’m pleased to announce the release of the first issue of Taper, along with the call for works for issue #2.

Taper is a DIY literary magazine that hosts very short computational literary works — in the first issue, sonic, visual, animated, and generated poetry that is no more than 1KB, excluding comments and the standard header that all pages share. In the second issue, this constraint will be relaxed to 2KB.

The first issue has nine poems by six authors, which were selected by an editorial collective of four. Here is how this work looked when showcased today at our exhibit in the Trope Tank:

On Khevna Joshi, Blogger and Game Designer

from Tiltfactor
by @ 9:18 am

Khevna Joshi, blogger and game designer at Tiltfactor, won this year’s Dartmouth Student Employee Contest in the category of academic/professional impact. Below is her essay on how Tiltfactor helped her build skills and knowledge to develop her resume!

Upper Valley Senior Center, October 16, 1:00 PM

“So, what types of games do you like to play? Board games, card games, digital games?” I asked.

“I love card games,” one of the senior women said. “Bridge is my favorite!”

“Really?” a senior man asked. “I have my phone with me all the time, so I like playing games like Candy Crush on it.”

On Khevna Joshi, Blogger and Game Designer

from Tiltfactor
by @ 9:18 am

Khevna Joshi, blogger and game designer at Tiltfactor, won this year’s Dartmouth Student Employee Contest in the category of academic/professional impact. Below is her essay on how Tiltfactor helped her build skills and knowledge to develop her resume!

Upper Valley Senior Center, October 16, 1:00 PM

“So, what types of games do you like to play? Board games, card games, digital games?” I asked.

“I love card games,” one of the senior women said. “Bridge is my favorite!”

“Really?” a senior man asked. “I have my phone with me all the time, so I like playing games like Candy Crush on it.”

May 8, 2018

On Nick Feffer, Undergraduate Design Fellow

from Tiltfactor
by @ 9:35 am

Tiltfactor: Hey Nick! Can you tell us a little bit about yourself and the work that you are doing in the Tiltfactor lab?

Nick: I am a Dartmouth ‘21 and I have been working at Tiltfactor since fall of this year. Currently, I work as a Tiltfactor Fellow. My role is similar to that of a lab intern, but I’ll be working more closely with Max and Mary to develop new games this term. My background is in computer science and graphic design, so I mostly contribute to the coding and 3D modeling required for making some of our games. Right now, I’m working on a couple of different projects: a phone game code-named Potions and a new virtual reality puzzle game code-named Entangled.

On Nick Feffer, Undergraduate Design Fellow

from Tiltfactor
by @ 9:35 am

Tiltfactor: Hey Nick! Can you tell us a little bit about yourself and the work that you are doing in the Tiltfactor lab?

Nick: I am a Dartmouth ‘21 and I have been working at Tiltfactor since fall of this year. Currently, I work as a Tiltfactor Fellow. My role is similar to that of a lab intern, but I’ll be working more closely with Max and Mary to develop new games this term. My background is in computer science and graphic design, so I mostly contribute to the coding and 3D modeling required for making some of our games. Right now, I’m working on a couple of different projects: a phone game code-named Potions and a new virtual reality puzzle game code-named Entangled.

May 4, 2018

On Spring Yu, Undergraduate Design Fellow

from Tiltfactor
by @ 1:34 pm

Tiltfactor: Hi Spring! Can you tell us a little bit about who you are and what you do at Tiltfactor?

Spring: I’m a Dartmouth ‘19, and I have been working at Tiltfactor on and off since my freshman spring. This is my 4th term working at the lab! I am currently an undergraduate fellow at the lab working on graphics, illustration, user interface, and user experience design. This means that I do a lot of the design work for layouts of what the screen looks like in our digital games, and I make decisions about how to draw the players’ attention to things they need to look at in order to have a good time in the games.

On Spring Yu, Undergraduate Design Fellow

from Tiltfactor
by @ 1:34 pm

Tiltfactor: Hi Spring! Can you tell us a little bit about who you are and what you do at Tiltfactor?

Spring: I’m a Dartmouth ‘19, and I have been working at Tiltfactor on and off since my freshman spring. This is my 4th term working at the lab! I am currently an undergraduate fellow at the lab working on graphics, illustration, user interface, and user experience design. This means that I do a lot of the design work for layouts of what the screen looks like in our digital games, and I make decisions about how to draw the players’ attention to things they need to look at in order to have a good time in the games.

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