May 22, 2018

On Khevna Joshi, Blogger and Game Designer

from Tiltfactor
by @ 9:18 am

Khevna Joshi, blogger and game designer at Tiltfactor, won this year’s Dartmouth Student Employee Contest in the category of academic/professional impact. Below is her essay on how Tiltfactor helped her build skills and knowledge to develop her resume!

Upper Valley Senior Center, October 16, 1:00 PM

“So, what types of games do you like to play? Board games, card games, digital games?” I asked.

“I love card games,” one of the senior women said. “Bridge is my favorite!”

“Really?” a senior man asked. “I have my phone with me all the time, so I like playing games like Candy Crush on it.”

On Khevna Joshi, Blogger and Game Designer

from Tiltfactor
by @ 9:18 am

Khevna Joshi, blogger and game designer at Tiltfactor, won this year’s Dartmouth Student Employee Contest in the category of academic/professional impact. Below is her essay on how Tiltfactor helped her build skills and knowledge to develop her resume!

Upper Valley Senior Center, October 16, 1:00 PM

“So, what types of games do you like to play? Board games, card games, digital games?” I asked.

“I love card games,” one of the senior women said. “Bridge is my favorite!”

“Really?” a senior man asked. “I have my phone with me all the time, so I like playing games like Candy Crush on it.”

May 8, 2018

On Nick Feffer, Undergraduate Design Fellow

from Tiltfactor
by @ 9:35 am

Tiltfactor: Hey Nick! Can you tell us a little bit about yourself and the work that you are doing in the Tiltfactor lab?

Nick: I am a Dartmouth ‘21 and I have been working at Tiltfactor since fall of this year. Currently, I work as a Tiltfactor Fellow. My role is similar to that of a lab intern, but I’ll be working more closely with Max and Mary to develop new games this term. My background is in computer science and graphic design, so I mostly contribute to the coding and 3D modeling required for making some of our games. Right now, I’m working on a couple of different projects: a phone game code-named Potions and a new virtual reality puzzle game code-named Entangled.

On Nick Feffer, Undergraduate Design Fellow

from Tiltfactor
by @ 9:35 am

Tiltfactor: Hey Nick! Can you tell us a little bit about yourself and the work that you are doing in the Tiltfactor lab?

Nick: I am a Dartmouth ‘21 and I have been working at Tiltfactor since fall of this year. Currently, I work as a Tiltfactor Fellow. My role is similar to that of a lab intern, but I’ll be working more closely with Max and Mary to develop new games this term. My background is in computer science and graphic design, so I mostly contribute to the coding and 3D modeling required for making some of our games. Right now, I’m working on a couple of different projects: a phone game code-named Potions and a new virtual reality puzzle game code-named Entangled.

May 4, 2018

On Spring Yu, Undergraduate Design Fellow

from Tiltfactor
by @ 1:34 pm

Tiltfactor: Hi Spring! Can you tell us a little bit about who you are and what you do at Tiltfactor?

Spring: I’m a Dartmouth ‘19, and I have been working at Tiltfactor on and off since my freshman spring. This is my 4th term working at the lab! I am currently an undergraduate fellow at the lab working on graphics, illustration, user interface, and user experience design. This means that I do a lot of the design work for layouts of what the screen looks like in our digital games, and I make decisions about how to draw the players’ attention to things they need to look at in order to have a good time in the games.

On Spring Yu, Undergraduate Design Fellow

from Tiltfactor
by @ 1:34 pm

Tiltfactor: Hi Spring! Can you tell us a little bit about who you are and what you do at Tiltfactor?

Spring: I’m a Dartmouth ‘19, and I have been working at Tiltfactor on and off since my freshman spring. This is my 4th term working at the lab! I am currently an undergraduate fellow at the lab working on graphics, illustration, user interface, and user experience design. This means that I do a lot of the design work for layouts of what the screen looks like in our digital games, and I make decisions about how to draw the players’ attention to things they need to look at in order to have a good time in the games.

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