Digital Art Beyond Expression
José Manuel García-Patos, who is at work on the interactive fiction system Gesaku, called my attention to a fascinating article about player freedom by Stephen Bond, author of Ramses.
Bond points out that the camp that expects IF to provide a more or less completely blank slate upon which the player’s experience can be realized (so that IF becomes simply a “a text-based vibrator for the imagination”) is quite distant from those who expect IF authors to supply treasures, dragons, puzzles, and conventional pleasures. He offers a third idea, that of “interactive fiction as a kind of art form,” allowing expression. In Bond’s view, artmaking is “egotistical” and “[a]n artwork is a reification of the artist’s self, a subjective consciousness made objective, bravely put forth and held out for admiration.”
The ideas of pure player choice may be as uninteresting as the cave-crawl, but I don’t think this concept of art is the only alternative.