Computational Narrative and Games T-CIAIG Issue
IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG)
Call for papers: Special Issue on Computational Narrative and Games
Special issue editors: Ian Horswill, Nick Montfort and R. Michael Young
Stories in both their telling and their hearing are central to human experience, playing an important role in how humans understand the world around them. Entertainment media and other cultural artifacts are often designed around the presentation and experience of narrative. Even in video games, which need not be narrative, the vast majority of blockbuster titles are organized around some kind of quest narrative and many have elaborate stories with significant character development. Games, interactive fiction, and other computational media allow the dynamic generation of stories through the use of planning techniques, simulation (emergent narrative), or repair techniques. These provide new opportunities, both to make the artist’s hand less evident through the use of aleatory and/or automated methods and for the audience/player to more actively participate in the creation of the narrative.