September 27, 2013

Trois rails sous tension

from Scott Rettberg
by @ 12:43 am
Three Rails Live has been translated as "Trois rails sous tension" and published on Revue bleuOrange #7.

Three Rails Live has been translated as “Trois rails sous tension” and published on Revue bleuOrange #7.

“Three Rails Live” — the combinatory database film I produced with Roderick Coover and Nick Montfort has been translated into French as “Trois rails sous tension” and published in a special translation issue of Revue bleuOrange. Huge thanks to Carolyne Ouellette and Jordand Tudisco for their translation, to Serge Bouchardon and Laetitia LeChatton for their voice acting, and to the editorial team at bleuOrange. Magnifique!

Trois rails sous tension

Trois rails sous tension

from Scott Rettberg
by @ 12:43 am
Three Rails Live has been translated as "Trois rails sous tension" and published on Revue bleuOrange #7.

Three Rails Live has been translated as “Trois rails sous tension” and published on Revue bleuOrange #7.

“Three Rails Live” — the combinatory database film I produced with Roderick Coover and Nick Montfort has been translated into French as “Trois rails sous tension” and published in a special translation issue of Revue bleuOrange. Huge thanks to Carolyne Ouellette and Jordand Tudisco for their translation, to Serge Bouchardon and Laetitia LeChatton for their voice acting, and to the editorial team at bleuOrange. Magnifique!

Trois rails sous tension

September 26, 2013

New bleuOrange Revue with Three Rails Live / Trois rails sous tension

from Post Position
by @ 11:46 pm

Except for its celebratory nature, it may ultimately have little to do with the New Zoo Revue, but the latest issue (number 7) of the French-language bleuOrange revue, from Figura and Laboratoire NT2, has now arrived. The issue publishes the results of a competition to translate electronic literature into French.

September 24, 2013

Place d’Italie – Pont Marie, 24 September 2013

from Post Position
by @ 11:48 pm

I almost forgot to write a Metro poem
silly doofus
but studying the map, finger pointing to the moon
forking line
murmuring on rubber wheels
perhaps I should have forgotten to write a Metro poem

Ian Bogost on “Procedural Rhetoric” (Media Systems)

As Ian Bogost explains in this video from the Media Systems gathering at UC Santa Cruz, his work in procedural rhetoric is not “operationalizing” particular rhetorical tropes (the way Nick Montfort’s work operationalizes elements of Genette’s Narrative Discourse) but rather:

It’s a theory or a design philosophy. It’s a way of making things. A way of thinking about the process of translating systems in the world into representations of those systems in the computer…. It gives you a framework through which to ask questions about what a particular situation might demand.

September 19, 2013

Talks from Media Systems

from Post Position
by @ 12:50 pm

Noah Wardrip-Fruin was an organizer the Media Systems workshop at UCSC just over a year ago, August 26-29, 2012. It was an extraordinary gathering about computational media and its potential, with famous participants from a variety of disciplines and practices. The workshop’s sponsors were also remarkable: the National Science Foundation, National Endowment for the Humanities, National Endowment for the Arts, Microsoft Research, and Microsoft Studios. Now, Noah is working to put high-quality videos of talks from this event online, and to offer some very useful framing discussion of those talks.

September 18, 2013

Nick Montfort on “The Art of Operationalization” (Media Systems)

Among those doing computational media work, the concept of “operationalization” — as Nick Montfort discusses in this video from the Media Systems gathering at UC Santa Cruz — involves the formalization of theories from the humanities, arts, and social sciences and the implementation of these in a computational system, where they can be effective in new ways and “tested” in certain senses. This has proven a very powerful approach. For example, the entire field of 3D graphics could be seen as operationalizing arts knowledge about visual perspective and other knowledge from the visual arts. Or, more specifically, Facade (generally seen as the first interactive drama) is explicitly operationalizing concepts from arts and humanities theories of dramatic writing.

September 17, 2013

Research Team, Ready!

from tiltfactor
by @ 10:17 am

With a bevy of new additions joining veteran postdoc Geoff and returning research assistants Joe and Sara – including a brand new postdoctoral researcher in psychology Jordan Carpenter*, and an army of new RAs – the intrepid Tiltfactor research team is preparing to run an exciting slate of studies this fall!

20130408_joe_jeff_research

The team is set to tackle a host of timely and provocative research questions. Here’s just a sample of them:

  • Can a party game inspire greater interest in science and math?

September 15, 2013

Software Freedom Day

from Post Position
by @ 11:55 am

Next Saturday (September 21, 2013) is Boston Software Freedom Day. This event, like the Boston Festival of Independent Games yesterday, is also taking place in Cambridge rather than Boston – at Cambridge College, 1000 Mass Ave, between Central and Harvard Squares.

Come by to hear about and discuss freedoms on the computer and online, privacy, and government transparency. I’ll offer one of the very quick lightning talks at the end of the day, discussing some of the history of creative computing and its relationship to software freedom.

The event is not only libre, but also no-cost. And the cake to celebrate the 30th anniversary of GNU is not a lie.

September 14, 2013

Indie Games Galore at Boston FIG

from Post Position
by @ 11:49 am

I’m here at the Boston Festival of Independent Games (Boston FIG) today. It’s actually in Cambridge, at MIT, but otherwise the title is not misleading: It is festive and full of indie games and discussion of them. I’ve seen an incredible variety of work by individuals and small teams of developers. Just to give some flavor of the event — according to my notes, I’ve seen:

September 12, 2013

Zombies, Run! Enhancement Instructions

from Post Position
by @ 8:43 am

Beginner: Run up behind the participant unseen, assume the attitude of a zombie, and say “ggrgrghrhrhHHH BRAINS!” and the like.

Intermediate: Run up alongside the participant, assume the attitude of Michael Jackson in Thriller, and say “It’s only a movie!,” “What’s the problem? Come on, I’ll take you home,” and the like.

September 11, 2013

Nice Try, But Even This is Better

from Post Position
by @ 2:52 pm

Not the new Yahoo! logo

Alex McDowell on “World Building” (Media Systems)

In this video from the Media Systems gathering at UC Santa Cruz, Alex McDowell — one of the most influential designers in the world today — talks about how computational media are transforming storytelling. We are moving from the linear, auteur-oriented storytelling model of the printing press and industrialized film production to a collaborative, non-linear approach he terms world building.

September 10, 2013

Remix Redux

from Post Position
by @ 8:35 pm

Of my “Taroko Gorge”:

“Take Ogre” by John Pat McNamara, remixed Febuary 16, 2013 on Achill Sound, Ireland. The piece trades off the images of the natural world for language of the mind, and sports a nice recursive background. (View source for some further information in a comment up top.) Thanks to publisher Michael J. Maguire for noting this remix in a comment here.

“TransmoGrify” by Leonardo Flores of I ♥ E-Poetry, published in Springgun Press Journal, issue number 8. (There’s a note on the piece in the journal.) This one is also about contemplation and mental work, endlessly describing the process of remixing “Taroko Gorge.”

September 9, 2013

Pad

from Post Position
by @ 8:49 pm
Pad, Steven Zultanski, Make Now Press, 2010

Pad, Steven Zultanski, Make Now Press, 2010

Can God be a big enough dick that he cannot lift himself? This is one of the many questions suggested, though not posed explicitly, by Pad, in which Steven Zultanski catalogs every item in his apartment, indicating whether or not each can be lifted with his penis:

My dick can lift the third clove of garlic from the windowsill. My dick cannot lift the sink.

Some sentences read like interactive fiction error messages, indicating how items that are fixed in place, or are part of the apartment, cannot be taken (by Zultanski’s dick).

September 8, 2013

Ultraconcentrated and a Suit that Outdoes the Moon

from Post Position
by @ 8:32 pm

I went to New York to attend the opening of Ultraconcentrated, Casey Reas’s solo show at bitforms. As a rather pure computationalist, one who always tries to maximize code and minimize data, I was a teensy bit wary of the data-driven nature of Casey’s work in this show, which is based, to some extent, on digital television. This idea of using data wasn’t completely offputting, though; Casey and collaborator Ben Fry have done a nice mural here at MIT, which I often walk by, called Signals and based on the interconnections of proteins.

September 7, 2013

10 PRINT in enculturation

from Post Position
by @ 1:15 pm

I don’t seem to have linked to this yet, but there’s a thorough review, by Chris Lindgren, of my and my nine co-authors’ book 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 in the journal enculturation. Here are the final sentences of it:

September 4, 2013

Ian Horswill says “Interdisciplinarity is Hard” (Media Systems)

One goal sometimes pursued by interdisciplinary programs is to move beyond the arbitrary divides in knowledge represented by the schools and divisions of universities. One way of accomplishing this is to report to multiple deans, or to no dean at all (perhaps directly to the provost level). This sounds appropriate in theory, but at the Media Systems gathering we discussed the difficulties such models of interdisciplinary organization have presented for pioneering programs such as Animate Arts at Northwestern and Arts, Computation, and Engineering (ACE) at UC Irvine.

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