March 29, 2021

table for One Blogger Interviews Professor Mary Flanagan

Flanagan discusses games as an art form and more in this interview on “table for One“.

March 18, 2021

Golem and My Other Seven Computer-Generated Books in Print

from Post Position
by @ 3:57 pm

Dead Alive Press has just published my Golem, much to my delight, and I am launching the book tonight in a few minutes at WordHack, a monthly event run by the NYC community gallery Babycastles.

This seems like a great time to credit the editors and presses I have worked with to publish several of these books, and to let you all know where they can be purchased, should you wish to indulge yourselves:

  • Golem, 2021, Dead Alive’s New Sight series. Thank you, Augusto Corvalan!
  • Hard West Turn, 2018, published by my Bad Quarto thanks to John Jenkins’s work on the Espresso Book Machine at the MIT Press Bookstore.

March 17, 2021

Tiltfactor to Design Forensic Science Board Game with LabX at the National Academy of Sciences

For Immediate Release
March 17, 2021

Tiltfactor Lab at Dartmouth College is pleased to announce a new partnership with LabX, a public engagement program of the National Academy of Sciences that seeks to generate interest and enthusiasm around science, technology, engineering, mathematics, and medicine (STEMM) topics through a variety of creative strategies. Through this collaboration, Tiltfactor and LabX are designing and developing a science-themed tabletop game, which will designed to captivate and excite players while demonstrating the relevance of science and scientific thinking. While most people recognize that science improves our lives, it is often perceived as complex and unapproachable. The Tiltfactor and LabX partnership aims to address this problem.

March 15, 2021

Tiltfactor Researchers Publish Chapter in New Book!

Tiltfactor’s own Mary Flanagan and Max Seidman, along with Tilt alum Geoff Kaufman have a published a new Chapter called “Creating Stealth Game Interventions for Attitude and Behavior Change: An ‘Embedded Design’ Model,” in the book Persuasive Gaming In Context, edited by Teresa de la Hera, Jeroen Jansz, Joost Raessens and Ben Schouten. Amsterdam: Amsterdam University Press, 2021,  pp. 73-90. http://doi.org/10.5117/9789463728805_ch05

March 8, 2021

Tiltfactor | 2021-03-08 10:42:36

from Tiltfactor |
by @ 10:42 am

Check out Professor Mary Flanagan’s essay on game history, “A Path to Our Futures,” in the inaugural issue of the new journal ROMchip!

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