Flanagan discusses games as an art form and more in this interview on “table for One“.
March 29, 2021
March 18, 2021
Dead Alive Press has just published my Golem, much to my delight, and I am launching the book tonight in a few minutes at WordHack, a monthly event run by the NYC community gallery Babycastles.
This seems like a great time to credit the editors and presses I have worked with to publish several of these books, and to let you all know where they can be purchased, should you wish to indulge yourselves:
March 17, 2021
For Immediate Release
March 17, 2021
Tiltfactor Lab at Dartmouth College is pleased to announce a new partnership with LabX, a public engagement program of the National Academy of Sciences that seeks to generate interest and enthusiasm around science, technology, engineering, mathematics, and medicine (STEMM) topics through a variety of creative strategies. Through this collaboration, Tiltfactor and LabX are designing and developing a science-themed tabletop game, which will designed to captivate and excite players while demonstrating the relevance of science and scientific thinking. While most people recognize that science improves our lives, it is often perceived as complex and unapproachable. The Tiltfactor and LabX partnership aims to address this problem.
March 15, 2021
Tiltfactor’s own Mary Flanagan and Max Seidman, along with Tilt alum Geoff Kaufman have a published a new Chapter called “Creating Stealth Game Interventions for Attitude and Behavior Change: An ‘Embedded Design’ Model,” in the book Persuasive Gaming In Context, edited by Teresa de la Hera, Jeroen Jansz, Joost Raessens and Ben Schouten. Amsterdam: Amsterdam University Press, 2021, pp. 73-90. http://doi.org/10.5117/9789463728805_ch05