February 25, 2021

How do social media and comics communicate about stereotypes in science?

 

Find out in Professor Mary Flanagan’s forthcoming article: “Using Comics and Tweets to Raise Awareness about Gender Biases in STEM.” Co-authored by former Tiltfactor Post-Doc researchers Geoff Kaufman and Gili Freedman, along with Melanie Green of the University of Buffalo. Psychology of Popular Media (forthcoming 2021).

February 22, 2021

Tiltfactor’s Mary Flanagan Publishes New Essay

Professor Mary Flanagan has published a new essay entitled “Taking Binaries off the Table” in the book Feminist War Games? Mechanisms of War, Feminist Values, and Interventional Games, eds Jon Saklofske, Alyssa Arbuckle, and John Bath. New York: Routledge, 2020.

February 15, 2021

Dartmouth @ Play: A Collaborative Virtual Discussion with Alumni in the Gaming Industry

The Hopkins Center for the Arts, Department of Film & Media Studies, and Tiltfactor Lab are partnering up host this virtual event as part of the 2021 Winter Carnival Celebration. Alumni in various parts of the gaming industry including Rockstar Games (Grand Theft Auto 5), Activision (Call of Duty), and Xbox (Wasteland 3), and Electronics Arts (The Sims 4) will participate in a panel moderated by Professor Mary Flanagan on Tuesday, February 16th at 5:00pm. REGISTER HERE TO JOIN THE EVENT

February 4, 2021

Tiltfactor’s Mary Flanagan and Post-Doc Alums Geoff Kaufman and Gili Freedman Study the Power of Obituaries

Flanagan and others have recently published an article in the Psychology of Popular Media entitled: “Obituaries can popularize science and health: Stephen Hawking and interest in cosmology and amyotrophic lateral sclerosis.”

January 19, 2021

Mary Flanagan publishes essay in Bernie De Koven book

Professor Mary Flanagan, Director of Tiltfactor, has published an essay entitled “Enter the Dragon” which is included in De Koven’s posthumously published book, The Infinite Playground. The essay describes the time that Flanagan met De Koven in Denmark during a game event at a DiGRA conference. Flanagan details a game De Koven led– a physical, group game that opened the minds of even the most experimental game designers present. His knack for getting the naysayers and spoil-sports to truly play, to move outside their comfort zone into a realm of discovery, will always be remembered.

January 11, 2021

Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo

Tiltfactor’s Mary Flanagan discusses the psychology and meaning of games from a long term humanistic perspective in this fun podcast with game designers Gil Hova and Emma Larkins.

January 4, 2021

Can Video Games Help Prevent Violence?

Find out in this article co-written by Tiltfactor’s Mary Flanagan, Max Seidman, and others in the journal Psychology of Violence.

 

December 28, 2020

Tiltfactor’s Mary Flanagan Speaks in Warsaw!

Professor Flanagan discusses Tiltfactor’s work during the online Games for Impact festival in Poland celebrating games with social impact on December 8-11, 2020.

December 21, 2020

Cutting Through the Bias – Tiltfactor Lab’s Research is Published

Check out this comprehensive report on Tiltfactor’s large multi-year research project on bias and women inn STEM! Cutting Through the Bias: Using Games and Interactive Experiences to Transform Bias Against Women in STEM, is now available on Amazon!

December 14, 2020

Tiltfactor joins forces with the National Academy of Science

In January 2021 Tiltfactor Lab will kick-off a new project with the National Academy of Sciences LabX to design and develop a board game to engage and excite players about science!

November 16, 2020

Tiltfactor Research cited in New Book

Professor Mary Flanagan and Max Seidman contributed to an article entitled “Developing and piloting videogames to increase college and university students’ awareness and efficacy of the bystander role in incidents of sexual violence.” Games for Health Journal 8, no. 1 (2019) 24-34. The article is cited in Catherine Sanderson’s new book, Why We Act: Turning Bystanders into Moral Rebels.

October 16, 2020

Former Tilt Lab and Game Design Student Nominated at Indiecade Games

Sharang Biswas D’12 TH’13 and former Tilt staff member has done it again! His new game: Honey & Hot Wax: An Anthology of Erotic Art Games has been nominated in the 2020 IndieCade Games. His 2018 game: Feast won the Indie Groundbreaker Award for “Most Innovative” game and was nominated for “Game of the Year” at the same awards.

September 22, 2020

Game Design Students Tackle the Pandemic

Figma Visual Game; Temptation by Akiah Watts (above) and stig · ma  by Irene Lam (below) explore social conflict admist pandemic times.

 

 

September 11, 2020

Tiltfactor’s Director becomes Deparment Chair

Professor Mary Flanagan became chair of the Film and Media Studies Department in June. 

August 12, 2020

Tiltfactor’s Grow-A-Game now available on Tabletop Simulator

August 5, 2020

Professor Flanagan speaks about “Games and Society” at Tsinghua University in China

Professor Flanagan spoke as part of a introductory program for incoming graduate students organized by USC with the support of Tencent. On staying focused and productive during COVID, Flanagan says she consistently makes time for “offscreen art making”, to alleviate burn-out and remain creative.

July 23, 2020

Former Tiltfactor Lab Student Employee Wins Award!

Zuff Idries ’18 Wins Script Competition

June 9, 2015

Dartmouth’s Tiltfactor Launches Games to Improve Access to Biodiversity Heritage Library Content

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FOR IMMEDIATE RELEASE

Media contact: Amy D. Olson | Amy.D.Olson@dartmouth.edu | 603-646-3274

Dartmouth’s Tiltfactor Launches Games to Improve Access to Biodiversity Heritage Library Content

Smorball and Beanstalk Allow Players to Transcribe Texts through Play

HANOVER, N.H. – June 9, 2015 – Today, Dartmouth College’s Tiltfactor, an interdisciplinary studio that designs and studies games for social impact, announced the launch of two new crowdsourcing games, Smorball (smorballgame.org) and Beanstalk (beanstalkgame.org). The games have been created to improve access to books and journals online in the Biodiversity Heritage Library (BHL) collection by verifying the accuracy of text previously encoded by optical character recognition software.

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