July 26, 2021

Tiltfactor Lab and National Academy of Sciences LabX Collaborate on a new Game

Tiltfactor and LabX examine the challenges of forensic science in an upcoming game that will be announced this fall. Can you and your partner figure out the clues in time? Look for a sneak peak coming soon!

July 19, 2021

“Ask the Expert”

Dartmouth Alumni Magazine’s, Ask the Expert series, interviewed Professor Mary Flanagan in light of the significant increase in consumer spending on games during the pandemic. Check out what Mary says here

July 12, 2021

Tiltfactor’s VR game ‘Entangled’ is coming to Steam!

As a scientist sucked into a conflict playing out across parallel universes, you will have to solve puzzles between alternate versions of your lab to stay one step ahead of pursuit. Log in to Steam and check it out here: Entangled on Steam.

July 9, 2021

Mary Flanagan offers thoughts on the “Future of Humanity” at a Dartmouth Conference

Sponsored by the Institute for Cross-Disciplinary Engagement at Dartmouth (ICE), scientists and humanists gathered to ponder our future from different perspectives. See Tiltfactor’s Director, Professor Mary Flanagan’s talk entitled “Love in the Glitch: Humanizing the Future” here.

June 16, 2021

Tiltfactor’s Mary Flanagan offers advice to the class of 2021

Dartmouth Professors share six words of life advice with the Class of 2021. See what Professor Flanagan and her colleagues have to say to Dartmouth’s latest grads! https://www.thedartmouth.com/article/2021/06/professors-share-six-words-of-life-advice-with-the-class-of-2021

 

May 25, 2021

Tiltfactor’s “Embedded Design” Theory Discussed in New Book

Tiltfactor’s Director, Professor Mary Flanagan’s new chapter, “If you Play it,  Do you Believe It?” has now been published in a new book. “Narrative Mechanics: Strategies and Meanings in Games and Real Life“, eds Beat Suter, René Bauuer, and Mela Kocker, Columbia University Press, explores the relationship between game mechanics, political narratives and motivational design.

April 27, 2021

Tiltfactor’s “Playcube” provides needed resource for Outdoor Programs during COVID

Tiltfactor’s mobile trailer, called the “Playcube” has been used for many different types of events over the years, including art performances, exhibitions, and installations; game play-testing and research studies; and most recently as a ‘rental’ booth for Outdoor Programs. As COVID protocols required social distancing practices, even outside, the play-cube became a safe venue for the rental of cross-country skis and ice skates this past winter. Outdoor Programs will continue to use the cube as a safe place for students to meet program representatives and borrow equipment for various outdoor activities throughout the spring.

April 12, 2021

Flanagan’s Essay “Feminist Artificial Intelligence” appears in New Book

Aifric Campbell’s new novel The Love Makers contains an essay by Professor Mary Flanagan. For more on her larger Feminist AI project, check out Flanagan’s studio work here: https://studio.maryflanagan.com/

April 5, 2021

“Buffalo” Revisited

Kristen Toohill, former visiting researcher at Tiltfactor and author of the “Buffalo Facilitator’s Workbook” publishes two recent articles discussing both the game and the book. Read “How To Use a Fun Party Game to Tackle Implicit Bias” and “How to Enjoy a Virtual Game Night with Colleagues” to find out more!

March 29, 2021

table for One Blogger Interviews Professor Mary Flanagan

Flanagan discusses games as an art form and more in this interview on “table for One“.

March 15, 2021

Tiltfactor Researchers Publish Chapter in New Book!

Tiltfactor’s own Mary Flanagan and Max Seidman, along with Tilt alum Geoff Kaufman have a published a new Chapter called “Creating Stealth Game Interventions for Attitude and Behavior Change: An ‘Embedded Design’ Model,” in the book Persuasive Gaming In Context, edited by Teresa de la Hera, Jeroen Jansz, Joost Raessens and Ben Schouten. Amsterdam: Amsterdam University Press, 2021,  pp. 73-90. http://doi.org/10.5117/9789463728805_ch05

March 8, 2021

Tiltfactor | 2021-03-08 10:42:36

from Tiltfactor |
by @ 10:42 am

Check out Professor Mary Flanagan’s essay on game history, “A Path to Our Futures,” in the inaugural issue of the new journal ROMchip!

February 25, 2021

How do social media and comics communicate about stereotypes in science?

 

Find out in Professor Mary Flanagan’s forthcoming article: “Using Comics and Tweets to Raise Awareness about Gender Biases in STEM.” Co-authored by former Tiltfactor Post-Doc researchers Geoff Kaufman and Gili Freedman, along with Melanie Green of the University of Buffalo. Psychology of Popular Media (forthcoming 2021).

February 22, 2021

Tiltfactor’s Mary Flanagan Publishes New Essay

Professor Mary Flanagan has published a new essay entitled “Taking Binaries off the Table” in the book Feminist War Games? Mechanisms of War, Feminist Values, and Interventional Games, eds Jon Saklofske, Alyssa Arbuckle, and John Bath. New York: Routledge, 2020.

February 15, 2021

Dartmouth @ Play: A Collaborative Virtual Discussion with Alumni in the Gaming Industry

The Hopkins Center for the Arts, Department of Film & Media Studies, and Tiltfactor Lab are partnering up host this virtual event as part of the 2021 Winter Carnival Celebration. Alumni in various parts of the gaming industry including Rockstar Games (Grand Theft Auto 5), Activision (Call of Duty), and Xbox (Wasteland 3), and Electronics Arts (The Sims 4) will participate in a panel moderated by Professor Mary Flanagan on Tuesday, February 16th at 5:00pm. REGISTER HERE TO JOIN THE EVENT

February 4, 2021

Tiltfactor’s Mary Flanagan and Post-Doc Alums Geoff Kaufman and Gili Freedman Study the Power of Obituaries

Flanagan and others have recently published an article in the Psychology of Popular Media entitled: “Obituaries can popularize science and health: Stephen Hawking and interest in cosmology and amyotrophic lateral sclerosis.”

January 19, 2021

Mary Flanagan publishes essay in Bernie De Koven book

Professor Mary Flanagan, Director of Tiltfactor, has published an essay entitled “Enter the Dragon” which is included in De Koven’s posthumously published book, The Infinite Playground. The essay describes the time that Flanagan met De Koven in Denmark during a game event at a DiGRA conference. Flanagan details a game De Koven led– a physical, group game that opened the minds of even the most experimental game designers present. His knack for getting the naysayers and spoil-sports to truly play, to move outside their comfort zone into a realm of discovery, will always be remembered.

January 11, 2021

Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo

Tiltfactor’s Mary Flanagan discusses the psychology and meaning of games from a long term humanistic perspective in this fun podcast with game designers Gil Hova and Emma Larkins.

January 4, 2021

Can Video Games Help Prevent Violence?

Find out in this article co-written by Tiltfactor’s Mary Flanagan, Max Seidman, and others in the journal Psychology of Violence.

 

December 28, 2020

Tiltfactor’s Mary Flanagan Speaks in Warsaw!

Professor Flanagan discusses Tiltfactor’s work during the online Games for Impact festival in Poland celebrating games with social impact on December 8-11, 2020.

December 21, 2020

Cutting Through the Bias – Tiltfactor Lab’s Research is Published

Check out this comprehensive report on Tiltfactor’s large multi-year research project on bias and women inn STEM! Cutting Through the Bias: Using Games and Interactive Experiences to Transform Bias Against Women in STEM, is now available on Amazon!

December 14, 2020

Tiltfactor joins forces with the National Academy of Science

In January 2021 Tiltfactor Lab will kick-off a new project with the National Academy of Sciences LabX to design and develop a board game to engage and excite players about science!

November 16, 2020

Tiltfactor Research cited in New Book

Professor Mary Flanagan and Max Seidman contributed to an article entitled “Developing and piloting videogames to increase college and university students’ awareness and efficacy of the bystander role in incidents of sexual violence.” Games for Health Journal 8, no. 1 (2019) 24-34. The article is cited in Catherine Sanderson’s new book, Why We Act: Turning Bystanders into Moral Rebels.

October 16, 2020

Former Tilt Lab and Game Design Student Nominated at Indiecade Games

Sharang Biswas D’12 TH’13 and former Tilt staff member has done it again! His new game: Honey & Hot Wax: An Anthology of Erotic Art Games has been nominated in the 2020 IndieCade Games. His 2018 game: Feast won the Indie Groundbreaker Award for “Most Innovative” game and was nominated for “Game of the Year” at the same awards.

September 22, 2020

Game Design Students Tackle the Pandemic

Figma Visual Game; Temptation by Akiah Watts (above) and stig · ma  by Irene Lam (below) explore social conflict admist pandemic times.

 

 

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