Tiltfactor’s mobile trailer, called the “Playcube” has been used for many different types of events over the years, including art performances, exhibitions, and installations; game play-testing and research studies; and most recently as a ‘rental’ booth for Outdoor Programs. As COVID protocols required social distancing practices, even outside, the play-cube became a safe venue for the rental of cross-country skis and ice skates this past winter. Outdoor Programs will continue to use the cube as a safe place for students to meet program representatives and borrow equipment for various outdoor activities throughout the spring.
April 27, 2021
April 12, 2021
Aifric Campbell’s new novel The Love Makers contains an essay by Professor Mary Flanagan. For more on her larger Feminist AI project, check out Flanagan’s studio work here: https://studio.maryflanagan.com/
April 5, 2021
Kristen Toohill, former visiting researcher at Tiltfactor and author of the “Buffalo Facilitator’s Workbook” publishes two recent articles discussing both the game and the book. Read “How To Use a Fun Party Game to Tackle Implicit Bias” and “How to Enjoy a Virtual Game Night with Colleagues” to find out more!
March 29, 2021
Flanagan discusses games as an art form and more in this interview on “table for One“.
March 15, 2021
Tiltfactor’s own Mary Flanagan and Max Seidman, along with Tilt alum Geoff Kaufman have a published a new Chapter called “Creating Stealth Game Interventions for Attitude and Behavior Change: An ‘Embedded Design’ Model,” in the book Persuasive Gaming In Context, edited by Teresa de la Hera, Jeroen Jansz, Joost Raessens and Ben Schouten. Amsterdam: Amsterdam University Press, 2021, pp. 73-90. http://doi.org/10.5117/9789463728805_ch05
March 8, 2021
Check out Professor Mary Flanagan’s essay on game history, “A Path to Our Futures,” in the inaugural issue of the new journal ROMchip!
February 25, 2021
Find out in Professor Mary Flanagan’s forthcoming article: “Using Comics and Tweets to Raise Awareness about Gender Biases in STEM.” Co-authored by former Tiltfactor Post-Doc researchers Geoff Kaufman and Gili Freedman, along with Melanie Green of the University of Buffalo. Psychology of Popular Media (forthcoming 2021).
February 22, 2021
Professor Mary Flanagan has published a new essay entitled “Taking Binaries off the Table” in the book Feminist War Games? Mechanisms of War, Feminist Values, and Interventional Games, eds Jon Saklofske, Alyssa Arbuckle, and John Bath. New York: Routledge, 2020.
February 15, 2021
The Hopkins Center for the Arts, Department of Film & Media Studies, and Tiltfactor Lab are partnering up host this virtual event as part of the 2021 Winter Carnival Celebration. Alumni in various parts of the gaming industry including Rockstar Games (Grand Theft Auto 5), Activision (Call of Duty), and Xbox (Wasteland 3), and Electronics Arts (The Sims 4) will participate in a panel moderated by Professor Mary Flanagan on Tuesday, February 16th at 5:00pm. REGISTER HERE TO JOIN THE EVENT
February 4, 2021
Tiltfactor’s Mary Flanagan and Post-Doc Alums Geoff Kaufman and Gili Freedman Study the Power of Obituaries
Flanagan and others have recently published an article in the Psychology of Popular Media entitled: “Obituaries can popularize science and health: Stephen Hawking and interest in cosmology and amyotrophic lateral sclerosis.”
January 19, 2021
Professor Mary Flanagan, Director of Tiltfactor, has published an essay entitled “Enter the Dragon” which is included in De Koven’s posthumously published book, The Infinite Playground. The essay describes the time that Flanagan met De Koven in Denmark during a game event at a DiGRA conference. Flanagan details a game De Koven led– a physical, group game that opened the minds of even the most experimental game designers present. His knack for getting the naysayers and spoil-sports to truly play, to move outside their comfort zone into a realm of discovery, will always be remembered.
January 11, 2021
Tiltfactor’s Mary Flanagan discusses the psychology and meaning of games from a long term humanistic perspective in this fun podcast with game designers Gil Hova and Emma Larkins.
January 4, 2021
Find out in this article co-written by Tiltfactor’s Mary Flanagan, Max Seidman, and others in the journal Psychology of Violence.
December 28, 2020
Professor Flanagan discusses Tiltfactor’s work during the online Games for Impact festival in Poland celebrating games with social impact on December 8-11, 2020.
December 21, 2020
Check out this comprehensive report on Tiltfactor’s large multi-year research project on bias and women inn STEM! Cutting Through the Bias: Using Games and Interactive Experiences to Transform Bias Against Women in STEM, is now available on Amazon!
December 14, 2020
In January 2021 Tiltfactor Lab will kick-off a new project with the National Academy of Sciences LabX to design and develop a board game to engage and excite players about science!
November 16, 2020
Professor Mary Flanagan and Max Seidman contributed to an article entitled “Developing and piloting videogames to increase college and university students’ awareness and efficacy of the bystander role in incidents of sexual violence.” Games for Health Journal 8, no. 1 (2019) 24-34. The article is cited in Catherine Sanderson’s new book, Why We Act: Turning Bystanders into Moral Rebels.
October 16, 2020
Sharang Biswas D’12 TH’13 and former Tilt staff member has done it again! His new game: Honey & Hot Wax: An Anthology of Erotic Art Games has been nominated in the 2020 IndieCade Games. His 2018 game: Feast won the Indie Groundbreaker Award for “Most Innovative” game and was nominated for “Game of the Year” at the same awards.
September 22, 2020
Figma Visual Game; Temptation by Akiah Watts (above) and stig · ma by Irene Lam (below) explore social conflict admist pandemic times.
September 11, 2020
August 12, 2020
August 5, 2020
Professor Flanagan spoke as part of a introductory program for incoming graduate students organized by USC with the support of Tencent. On staying focused and productive during COVID, Flanagan says she consistently makes time for “offscreen art making”, to alleviate burn-out and remain creative.
July 23, 2020
June 9, 2015
FOR IMMEDIATE RELEASE
Media contact: Amy D. Olson | Amy.D.Olson@dartmouth.edu | 603-646-3274
Dartmouth’s Tiltfactor Launches Games to Improve Access to Biodiversity Heritage Library Content
Smorball and Beanstalk Allow Players to Transcribe Texts through Play
HANOVER, N.H. – June 9, 2015 – Today, Dartmouth College’s Tiltfactor, an interdisciplinary studio that designs and studies games for social impact, announced the launch of two new crowdsourcing games, Smorball (smorballgame.org) and Beanstalk (beanstalkgame.org). The games have been created to improve access to books and journals online in the Biodiversity Heritage Library (BHL) collection by verifying the accuracy of text previously encoded by optical character recognition software.