Tiltfactor’s Mary Flanagan discusses the psychology and meaning of games from a long term humanistic perspective in this fun podcast with game designers Gil Hova and Emma Larkins.
January 11, 2021
January 4, 2021
Find out in this article co-written by Tiltfactor’s Mary Flanagan, Max Seidman, and others in the journal Psychology of Violence.
December 28, 2020
Professor Flanagan discusses Tiltfactor’s work during the online Games for Impact festival in Poland celebrating games with social impact on December 8-11, 2020.
December 21, 2020
Check out this comprehensive report on Tiltfactor’s large multi-year research project on bias and women inn STEM! Cutting Through the Bias: Using Games and Interactive Experiences to Transform Bias Against Women in STEM, is now available on Amazon!
December 14, 2020
In January 2021 Tiltfactor Lab will kick-off a new project with the National Academy of Sciences LabX to design and develop a board game to engage and excite players about science!
November 16, 2020
Professor Mary Flanagan and Max Seidman contributed to an article entitled “Developing and piloting videogames to increase college and university students’ awareness and efficacy of the bystander role in incidents of sexual violence.” Games for Health Journal 8, no. 1 (2019) 24-34. The article is cited in Catherine Sanderson’s new book, Why We Act: Turning Bystanders into Moral Rebels.
October 16, 2020
Sharang Biswas D’12 TH’13 and former Tilt staff member has done it again! His new game: Honey & Hot Wax: An Anthology of Erotic Art Games has been nominated in the 2020 IndieCade Games. His 2018 game: Feast won the Indie Groundbreaker Award for “Most Innovative” game and was nominated for “Game of the Year” at the same awards.
September 22, 2020
Figma Visual Game; Temptation by Akiah Watts (above) and stig · ma by Irene Lam (below) explore social conflict admist pandemic times.
September 11, 2020
August 12, 2020
August 5, 2020
Professor Flanagan spoke as part of a introductory program for incoming graduate students organized by USC with the support of Tencent. On staying focused and productive during COVID, Flanagan says she consistently makes time for “offscreen art making”, to alleviate burn-out and remain creative.
July 23, 2020
June 9, 2015
FOR IMMEDIATE RELEASE
Media contact: Amy D. Olson | Amy.D.Olson@dartmouth.edu | 603-646-3274
Dartmouth’s Tiltfactor Launches Games to Improve Access to Biodiversity Heritage Library Content
Smorball and Beanstalk Allow Players to Transcribe Texts through Play
HANOVER, N.H. – June 9, 2015 – Today, Dartmouth College’s Tiltfactor, an interdisciplinary studio that designs and studies games for social impact, announced the launch of two new crowdsourcing games, Smorball (smorballgame.org) and Beanstalk (beanstalkgame.org). The games have been created to improve access to books and journals online in the Biodiversity Heritage Library (BHL) collection by verifying the accuracy of text previously encoded by optical character recognition software.