A quick note: The LABoral Centre for Art and Creative Industries in Gijón, Spain is running some very interesting workshops in July, on modding, bordergames, Second Life, and even chiptunes. Check the LABoral website for details.
June 30, 2007
June 29, 2007
Matt Barton has written an article on Zork through the ages over at Gamasutra. You shouldn’t trust me, since Barton quotes me copiously and plugs my book, but it’s a nice piece. (Barton also talked to and quoted several more authoritative sources, including Zork co-author Dave Lebling and Infocom’s Steve Meretzky.) Check it out for yourself.
I’ll also note, as Barton does, that Tim Anderson’s “History of Zork” article is a good read on this topic. Anderson, a Zork co-creator, goes into more detail about the specifics of the creation of the original game and the trilogy based on it. What Barton’s article adds to this is insight into the contexts of Zork‘s creation and the influence it has had, following through Beyond Zork, Zork Zero, the all-graphical Activision Zork games and into the present day.
June 25, 2007
The amazing thing about Han Hoogerbrugge’s Hotel is that like so many other works of e-lit (afternoon, Photopia, 253 if you expand the definition of “car” slightly) it involves a car crash. The design and visual appearance may dominate the text, but it does make for some interesting clicking.
June 22, 2007
Thanks to these three for pointing me to several interesting sites of note…
Dennis Jerz sent word of the fracas over Manchester Cathedral being modeled as part of Resistance: Fall of Man. A video walkthrough shows what the level looks like. Sony has apologized, as I think they should have: The cathedral is neither candle-lit nor full of doves, and it lacks Chow Yun-Fat. Fortunately, at least one of those problems is being addressed in another game.
June 20, 2007
Generating Narrative Variation in Interactive Fiction
University of Pennsylvania, Computer & Information Science
Mitchell P. Marcus & Gerald Prince, Advisors
Committee: Aravind Joshi, Mark Liberman, Fernando Pereira, Marie-Laure Ryan
(This is a distilled version of my dissertation defense from this morning, for Grand Text Auto.)
The main question I’m considering today (after working on it for a few years) is:
How to create a text-generating automatic narrator to tell about the same events in different ways?
The context for this question is interactive fiction (IF). There are two parts to the answer:
- Develop a formal theory of narrative variation for IF
- Implement it in an IF and text-generation architecture
June 16, 2007
The intricate Wandering Rocks section of Ulysses will be enacted on Twitter today, Bloomsday, in two hours, by Ian Bogost and Ian McCarthy. They have already practiced. Note that this isn’t just one of those line-a-time book-reading robot runs.
June 14, 2007
As a word of advice, when meeting a boyfriend’s or girlfriend’s parents for the first time, it’s wise to stay away from the sticky subjects of art, politics, and religion. There are certain subjects that defy definition and unanimous agreement, and if the conversation ends up there, you know you’re in for a long evening.
I don’t know if those words produced a flashback for you. Let’s just say that my flashback includes the line, “Noah says the war is all about oil!”
June 13, 2007
The contest has been announced: Your newly-created Intellivision games are due on November 1.