March 31, 2018

Mary brings values-centric thinking to Dubai workshop

from Tiltfactor
by @ 1:14 pm

In February, Tiltfactor director Mary Flanagan was honored to be invited to Dubai by the organizers of the World Government Summit and the creative leadership group THNK for the UN/OECD-based Sustainable Development Goals (SDGs) In Action workshop at the annual World Government Summit. Mary presented the group findings on industry goals, along with government ministers from around the world as an invited guest.

March 29, 2018

Remembering Bernie DeKoven

from Tiltfactor
by @ 2:58 pm

This week we lost a true great philosopher-king of play: Bernie DeKoven, who passed away in Indiana on Sunday. Founder of “The Games Preserve,” a game retreat center in Pennsylvania, he then went on to become involved in the New Games Movement, a 1970s collective that focused on physical and cooperative play to encourage dialogue and move away from competitive conflict resolution. During the Vietnam War, this movement stood out as having underlying political themes, and the games developed reshaped consciousness in a positive way. Bernie became the director of the New Games Foundation which created highly influential training programs as well as The New Games Book. Bernie “Blue” DeKoven brought his unstoppable brightness to his work as an organizer, trainer, thinker, writer, and activist. He impacted so many lives, including mine on both a personal and professional level.

March 16, 2018

Tiltfactor Launches Online Adventure Game, Crowded Dungeon

from Tiltfactor
by @ 9:00 am

We are excited to launch our online adventure game, Crowded Dungeon!

Designed by Tiltfactor with development by Producto Studios, Crowded Dungeon at first seems like a traditional ‘dungeon crawl’-style game. The player directs a hero through many rooms of a very crowded dungeon, frequently encountering monsters that bar her way. Unlike traditional games, instead of fighting the monsters, players must talk their way past them; you’ll need to figure out what each monster wants, and figure out what you can type to convince them to let you pass.

 

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