Our new research studies published in the paper “High-Low Split” at #chi4good this year show that users demonstrate different types of psychological construal using digital screens– that is, a focus on concrete details (low level construal) as opposed to “big picture” thinking (high level construal), and media is very very interested in this research. This May our work has been covered in publications such as The Daily Mail, The Washington Post, Psychology Today, Fox News, Entrepreneur.com, and many news outlets in India, such as the Economic Times and Hindustan Times.
May 28, 2016
April 26, 2016
We are looking for a full stack developer to create a small mobile application that can capture, process, and display images. The software is to run in a standalone setting— the main reason for mobile is to use the touchscreen on wall-mounted tablets (likely iPads) and access the camera. Therefore the project could be made in a wrapped browser window inside something like Phonegap — it’s not intended for distribution on the app store.
April 20, 2016
Tiltfactor Lab Open House
April 27 (Wednesday)
3:30 – 6:00pm
Room 245 in the Black Family Visual Arts Center (VAC)
Enjoy Thai appetizers and beverages while playing video games developed at Dartmouth’s very own Tiltfactor lab, including the award-winning Smorball, as well as top secret games still in development, and board and card games. Meet and chat about games and game design with Professor Mary Flanagan and the Tiltfactor team.
February 16, 2016
Everyone, we are excited to announce that Dr. Gili Freedman will be joining our Tiltfactor team. Gili is a social psychologist who is interested in how people interact with each other and how we can make those interactions better.
She received her B.A. in Psychology from Haverford College and her Ph.D. in Social and Personality Psychology from the University of Texas at Austin. Most recently, she was a visiting assistant professor at Roanoke College researching social rejection and teaching social psychology, personality psychology, and psychology in the media. Dr Freedman is very excited to be joining Tiltfactor this Spring, and we are excited to have her!
January 12, 2016
We’ve been talking about player psychology to nudge us toward a better world for years and years. Journalists have even called this “social engineering.” That’s interesting, because games are intricate designed systems and typically, though not always, they are social. So social engineering may be an apt term for games in general, and not simply games that try to effect positive change.
Our research in bias is pushing ahead with thinking about implicit bias and stereotype threat. After the release of our recent paper “A psychologically “embedded” approach to designing games for prosocial causes,” which garnered national attention in the media, we’re currently working with digital and non-digital narratives to understand how these could help alleviate bias. And oooh, we have some really interesting data.
December 3, 2015
We’d love to share our gratitude for all of the good Tiltfactor goings-on with you! There is quite a bit to be thankful for this year.
This year, to date, Tiltfactor garnered much recognition!
Smorball and its ‘Best Serious Game’ award
- In September, the Tiltfactor team won the “Best Serious Game Award” for our transcription game Smorball at the Boston Festival of Indie Games. Read all about it! Our computers were constantly filled, as players loved the game and fiercely competed to top each others’ high scores! Check out the complete list of awards at the festival.
November 2, 2015
Post Doctoral Researcher Position at Dartmouth College for 2016
The award winning game design and research laboratory at Dartmouth College, Tiltfactor (http://www.tiltfactor.org) has an opening for a full-time postdoctoral research position in social psychology to begin January or August 2016. The Tiltfactor team designs, creates, and studies games for social impact. The postdoctoral researcher will design and conduct formal empirical studies, primarily on games.
May 13, 2015
New research at the Tiltfactor Game Research Laboratory at Dartmouth College indicates that people’s thinking about public health policies and spending priorities can be shifted through a novel new game genre–role playing sports.
A key challenge in public health in the United States is lowering costs by focusing on health priorities. Often, these priorities are discovered by complex visualizations and in-depth workshops such as those sponsored by Robert Wood Johnson Foundation’s Aligning Forces for Quality initiative. Research groups across the country have taken a variety of approaches to rethinking health spending, for example. ReThink Health, an initiative from The Rippel Foundation, offers a robust dynamic modeling system for testing and visualizing scenarios and changes to the whole US health system.
May 4, 2015
Tiltfactor is proud to announce the NEH and IMLS
Co-Funded event to discuss Future of Crowdsourcing at #crowdcon
Hanover NH— This week, lead organizers Dartmouth College and the University of Maryland-College Park, announce “Engaging the Public: Best Practices in Crowdsourcing across the Disciplines,” a workshop to gather by invitation over 60 leaders from the humanities, sciences, and cultural heritage domains in order to move the national discussion about crowdsourcing forward.
April 11, 2015
April 8, 2015
The 2015 Tiltfactor team is bigger and bolder than ever. Dr. Mary Flanagan and her team are currently gathering data in a “Study-Palooza,” our term for enthusiastic and dedicated data collection. This awesome team is focused on the Bioheritage Diversity Library, Metadata Games, Bystander Intervention, Climate Change, and equity in STEM learning, just to name a few themes! Meanwhile, MONARCH and games for Robert Wood Johnson (Gut Check, Bill of Health) are en route to the printers. . .
March 13, 2015
Mary Flanagan’s Kickstarter campaign for the board game MONARCH is nearly wrapped up, and at 24 hours before close has well met it’s goal with over 300 supporters. In a recent Dartmouth Now article, Flanagan described Monarch as entertaining, beautiful, and “strategic—but not so strategic that it would be off-putting. I think of this as a gateway between popular games and the kind of heavy German board game that you sit down and play for six hours.” Read the article by Hannah Silverstein here.
March 9, 2015
Mary Flanagan was recognized by the newly formed Higher Education Video Game Alliance (The Alliance) in their first annual awards program last week. (Read the Alliance Press Release.) The Alliance was created by higher education leaders from across the country who share best practices, build partnerships and help universities strengthen their video game education programs.
The Alliance selected Flanagan for her work in “Advancing Theory and Research,” breaking ground in both conceptual and methodological domains in the investigation of games.
Flanagan was recognized for her innovative approach as an “academic trailblazer” and “intellectual architect.”
January 22, 2014
For Immediate Release
January 22, 2014
Hanover, NH — A photograph or a piece of film might stay in a library storage box for one hundred years and be seen by very few visitors. What if that image or that film could be digitized and posted online, so that the public could not only see it, but help librarians discover its subject? Or identify the speaker in an archival video? And what if the public could contribute that new knowledge through play?
April 29, 2013
The first ever “Different Games” conference in 2013 was a resounding success. What a receptive community and the organizers, presenters, and attendees were all passionate, smart, and offered so much as game designers, writers, and researchers. I’ve never been to a conference that started off by following an inclusiveness statement, and now that I have, I think it is a great idea to get folks on the same page and open for what is to come. I sat in on the Queering Games panel run by Naomi Clark and Riley MacLeod; then went to the Twine workshop and read great IF/games by the Twine community. After that, there was a tremendous modding exercise of Awkward Moment where huge groups make their own in order to provoke discussion.
April 17, 2013
The Tiltfactor team is off next week to THREE exciting events! First is our RePlay Health Game at the Society of General Internal Medicine on Friday April 26, 2013, from 3-4:30pm. Our team (Max and Geoff, with special guest star Dr. Pat Lee) will be playing our sport to help reconsider health care delivery initiatives with doctors from around the globe! Next, our research team (Cote and Geoff) will be presenting at the annual American Educational Research Association meeting in San Francisco. The conference theme is “Education and Poverty” and the team will be presenting our paper, “Poverty, Parity, and Play? The Possibility of ‘Unlearning’ Inhibiting Gender Biases through Games.”
March 24, 2013
This week at the annual Game Developer’s Conference Education Summit, Tiltfactor Director Mary Flanagan has been called out to a ‘Game Design Curriculum Deathmatch,’ where leading game design instructors battle it out by revealing secrets to their game design teaching, their design philosophies, and pedagogical quirks. Speakers include yours truly (Mary), USC Interactive Media Division chair and Game Innovation Lab director Tracy Fullerton, UC Santa Cruz Expressive Intelligence Studio co-director and Expressive Processing author Noah Wardrip-Fruin, and Rules of Play and the Game Design Reader co-author and NYU Game Center professor Eric Zimmerman. The program will be MC’d by designer Justin Hall! Don’t miss it — the session ID is 823443.
February 15, 2013
Tiltfactor Laboratory at Dartmouth College is seeking applications for a postdoctoral research position in Learning Sciences and Assessment for the 2013-2014 academic year. The postdoctoral researcher will be affiliated with Tiltfactor Laboratory (http://www.tiltfactor.org), the leading group in values-conscious game design and research, which is led by Dr. Mary Flanagan, Sherman Fairchild Distinguished Professor in Digital Humanities and Professor of Film & Media Studies at Dartmouth.
January 22, 2013
In honor of flu safety, we’d like to share with you an image from a doctor teaching his young young gamers about disease spread by playing POX: Save the People!
December 21, 2012
Tiltfactor pursues several main areas of research: games for health and wellness, games for addressing biases and stereotypes, and games for generating new knowledge. We’ve had an amazing year at Tiltfactor–we have many things to be thankful for as we think about our year in review.
Here are seven.
1) New Games. Our team was able to research and produce four awesome games this year!
December 7, 2012
Tiltfactor will soon be announcing a post-doctoral position in Psychology and/or Learning Sciences. If you love what we do, have a PhD in hand, and want on-the-ground experience in studying and understanding games that make a difference, keep your eyes on this site and our 2013 advertisement. Meanwhile, for those of you in digital humanities, we have Neukom Institute positions at Dartmouth (starting to review now!) and the Five Colleges have a Postdoctoral Fellowship in Digital Humanities!
December 4, 2012
Tiltfactor is showing off our POX in DC this week at mHealth! Our digital, non-digital, and sport games are at the show through Wednesday.
October 24, 2012
Play vicariously with Ignacio R. @Igman05 and @RandomOutput Daniel and their friends (who are you guys?) as these guys from San Francisco rock the buffalo game! Not sure who is winning, but maybe they will comment and let us know!
October 21, 2012
IndieCade 2012 was the most exciting yet– great games, interesting talks, and an impressive crowd of makers and players. I met scores of new indie designers as well as old friends, and was impressed with the vision, energy, and enthusiasm of the folks I met. Glad to meet you all!
I missed the awards ceremony, but I heard it was fantastic. Some truly incredible games won awards, of many diverse genres and media including this really cool pervasive media game from USC called Reality Ends Here; a game called The Stanley Parable; Gorogoa, a hand drawn puzzler; a beautiful point and click adventure game in the plant world; the board game where die are spaceship called Armada D6; a weird fantasy role playing game; and a physical art installation-game. I’d recommend learning as much as you can about all of these games– for great play, and inspiration!
October 3, 2012
If you’re in or near the Santa Cruz area, come check out Critical Play, a panel discussion on Art, Games, & History.