August 22, 2012

Media Systems — A glimpse of the future?

Next week, among the redwoods of the UC Santa Cruz campus, we will host the Media Systems gathering. It will be the first joint activity of the NSF, NEH, and NEA — and we are also sponsored by both Microsoft Studios and Microsoft Research.

Some might wonder what such disparate funders, not to mention the people they are bringing together from different fields, could possibly have to say to each other. In ten years I predict we’ll ask, instead, “What took so long?”

August 21, 2012

A New Book: Implementation

from Post Position
by @ 11:22 pm

Implementation has stuck, and it’s now bound as a book. It’s a beautifully designed full-color hardback that documents this project about the war on terror, allowing the reader to view photographs showing where the novel manifested itself while also reading the entire text of the novel.

August 19, 2012

Mid-Gencon Tidings

from tiltfactor
by @ 12:17 pm

Greetings from GenCon! Our booth is a fantastic success and we’re thankful to all of the many GenCon attendees who have stopped by to play and those who not only play but pick up their own copies of ZOMBIEPOX (sold out), Buffalo (nearing extinction too) and Awkward Moment!

Bonnie Barber’s new piece on recent lab projects, including our National Endowment for the Humanities funding, our booth at GenCon, and my involvement in a White House consortium on games, is now online on Dartmouth Now. In the quick article I discuss the promise for games for change and social impact to make a difference.

August 14, 2012

Tiltfactor hosts Gamecrafting Workshop at the AVA Gallery

from tiltfactor
by @ 9:30 am

What a busy summer at the Tiltfactor Laboratory! As we have been preparing for GenCon and working on our games, we also spent some time at the AVA Gallery in Lebanon, NH hosting a Gamecrafting Workshop for local youth.

We had a wonderful week getting to know our campers and helping them design games! On Monday, campers played games such as Awkward Moment™ and Battleship to learn about games and what makes a game fun. On Tuesday, campers incorporated the game design ideas they learned from Dr. Flanagan and the Tilt staff to create the first prototypes of their games.

August 9, 2012

Erasure? But I hardly…

from Post Position
by @ 2:22 pm

August 8, 2012

A Rough-Cut Gorge

from Post Position
by @ 2:48 pm

“Rough Cuts: Media and Design in Process,” a set of “middle-state artifacts” curated by Kari Kraus, has just been presented as part of The New Everyday, a project at MediaCommons.

My contribution is a printout of “Taroko Gorge” in the original Klingon Python. I also offer some discussion of this printed page, representing one phase of a poetry generator that has been reworked and plundered more than a dozen times.

August 6, 2012

Shuffle Literature? Read ‘Em and Weep

from Post Position
by @ 9:08 pm

Among several notable new articles in ebr (electronic book review), please find “Shuffle Literature and the Hand of Fate” by Zuzana Husárová and Nick Montfort:

Zuzana Husárová and Nick Montfort up the ante for experimental writing by examining the category of “shuffle literature.” What is shuffle literature? Simply put: books that are meant to be shuffled. Using formal reading of narrative and themes, but also a material reading of construction and production, Husárová and Montfort show that there are many writing practices and readerly strategies associated with this diverse category of literature.

August 3, 2012


from Post Position
by @ 1:42 pm

Alternate (actually, rejected) titles for the famous journal L=A=N=G=U=A=G=E, recently revealed in Jacket2.

I don’t know about you, but Charles Bernstein and Bruce Andrews’s cutting room floor is often better than what ends up stuffed into my projector.

For instance, I see that Rhizome, which wound up being used, is on the list.

Maybe the next interactive fiction journal could be called Inventory.

And, I think Salad is still a great title – maybe even a better one today. It’s a dish best served cold.

August 2, 2012

Civic Media from 2006

from Post Position
by @ 9:12 pm

These are unedited search queries, all recorded in this sequence and all from the same “anonymized” user, on the evening of 2006-04-07. They were found in the user-ct-test-collection-03.txt, one of the leaked AOL search query files from 2006.

if you love me then please buy me a civic

A Thousand Twitters

from Post Position
by @ 8:24 pm

News of a strange new social network, Monolyth, reaches us from December of this year and from Chris McDowall.

To sate the great appetites of the system, which will only publish messages at least 140,000 characters long (and will abbreviate longer ones), authors turn to unusual techniques.

One of these is generating massive texts using modified versions of Taroko Gorge, one of which is included in the blog post.

August 1, 2012

Fire Up Your Computational Narrative and Games Submissions

from Post Position
by @ 7:51 pm

Ian Horswill, Michael Young and I are editing a special issue of IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG), and your submissions are invited. Specifically:

The T-CIAIG Special Issue on Computational Narrative and Games solicits papers on all topics related to narrative in computational media and of relevance to games, including but not limited to:

  • Storytelling systems
  • Story generation
  • Drama management
  • Interactive fiction
  • Story presentation, including performance, lighting, staging, music and camera control
  • Dialog generation
  • Authoring tools
  • Human-subject evaluations of systems

Tiltfactor Laboratory announces two new party games: buffalo and Awkward Moment

from tiltfactor
by @ 10:13 am

For Immediate Release
Contact: info @

August 1, 2012 (Hanover, NH)Tiltfactor Laboratory proudly presents two new games: buffalo™ and Awkward Moment™. buffalo is a card game of quick wits and zany combinations that requires players to flex their recollection muscles. In each round, players race to make matches using cards listing noun and adjective descriptors. The first to shout out the name of a real person or fictional character who matches the descriptors on two or more word cards, claims the matched cards, and flips over a new noun/adjective pair. When the deck runs out, the player who collected the most cards wins.

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