June 23, 2004
The term was brought into computer game studies by Gonzalo Frasca, who is well known for his thinking about connecting games with politics and the wider culture. But the term is now used, at least by some, to identify a type of game studies that emphasizes formal aspects of games — at times seeming to bracket off nearly all concern with anything beyond the mechanisms of gameplay.
In this section, essays by Markku Eskelinen, Espen Aarseth, and Stuart Moulthrop present three different, while still related, conceptions of ludology. Responses come from a range that includes Chris Crawford, John Cayley, and Diane Gromala. This section has also already elicited some extended responses online, including at Julian Kücklich’s Particle Stream.