June 30, 2004
Three upcoming conferences explore interactive narrative and characters from an AI perspective.
Update 7/7/04 (Andrew): A fourth has been added at the end of this message.
A special track on artificial intelligence in music and art will be part of the 18th international FLAIRS conference in Clearwater Beach, Florida, May 16-18, 2005. They invite original and unpublished contributions on AI applications in the analysis, composition, generation, interpretation, performance, evaluation, classification, and data mining of artifacts from various creative endeavors and fields, such as visual art, graphics, video, music, sounds, architecture, design of physical artifacts, sculpture, literature, poetry, etc. Besides being published in the FLAIRS proceedings, a selection of papers from this track will appear in a special issue on “AI Tools in Music and Art” to appear in the International Journal on Artificial Intelligence Tools (IJAIT). The submission deadline is October 15th, 2004.
A EUSAI2004 Workshop on Life-Like Robots in Ambient Intelligent Environments will be held November 8th, 2004, in Eindhoven, Netherlands. Whereas previous work focussed on the social aspect of robots and life-like virtual characters, this workshop wants to explore the field of interactive life-like robots that are situated in an ambient intelligent environment. Questions to be investigated includ:
- How is life-likeness created?
- What software architecture is needed?
- Will the user feel more comfortable in the presence of a life-like robot, than in the situation of a machine-like robot?
- In what ways does a life-like robot interact with its Ambient Intelligent environment?
Marc Boehlen and I explored some of these issues with Office Plant #1. It’s nice to see a whole workshop organized around this theme. Submissions are due September 10th, 2004.
Though the submission deadline is past, Narrative and Interactive Learning Environments (NILE 2004) looks to be an interesting venue. It will be held August 10 – 13 2004 at Pollock Halls, The University of Edinburgh, Scotland. Questions to be explored at the workshop include:
- How are narrative aspects of the learning environment represented and developed in the design process?
- How does the medium of delivery influence the design of learning environments that take advantage of interactive narrative concepts (interactive TV, interactive video, educational games)?
- What can we learn from games designers that can be used within learning environments?
- How can notions of interactive narrative support the development of relationships between learners, teachers and designers?
Update (Andrew): Here’s another conference with a similar theme: CGAIDE 2004, 5th International Conference on Computer Games: Artificial Intelligence, Design and Education. 8-10 November 2004, Reading, UK, Hosted at the Microsoft Campus. Call for papers “on any topic related to computer games design, development and education, and particularly papers covering the use of AI for modelling and programming “believable characters”. This covers (but is not limited to) games design and development comprising games platforms, middleware, simulation, intelligent agents, cognitive aspects, artistic design and modelling, animation, AI tools (neural networks, GAs, fuzzy systems, case-based systems, machine learning etc), game AI, games engines, games programming, social aspects and education.” Submissions due July 30.