December 16, 2018

Two new publications at ICIDS 2018

We’re trying to get into the habit of posting about all our publications, so here’s a post about the two things (one poster and one demo) I just got back from presenting at ICIDS 2018 last week!

The poster is called “Sketching a Map of the Storylets Design Space”, and the associated paper can be found here. Abstract:

June 28, 2018

New paper: “Gardening Games: An Alternative Philosophy of PCG in Games”

I’ll be presenting my new paper, Gardening Games: An Alternative Philosophy of PCG in Games, at the PCG Workshop at FDG 2018.

Abstract:

Procedural content generation (PCG) in games is often framed as a way to feed the content furnace, satisfying the voracious appetites of players by generating infinite seas of content for them to consume. Although this dominant framing provides a clear structuring purpose for PCG research, it also unnecessarily limits our vision of alternative purposes that generative methods might serve. Furthermore, generative systems designed with this purpose in mind may tend to reinforce certain problematic dynamics in game design. In this paper, we draw a contrast between two approaches to procedural terrain generation and the dynamics of play they tend to enable, which we term mining and gardening. We then extend this analysis to PCG more broadly and suggest that the latter (gardening) dynamic represents a viable and compelling alternative philosophy of how generative methods can be used in games.

February 10, 2011

Escaping the Prison House of Language: New Media Essays in the Electronic Literature Collection, Volume 2

from Scott Rettberg
by @ 1:49 pm

Prepress version of article originally published in Norwegian in Vagant 4/2010 as “Flukten fra språkfengselet”

The first Electronic Literature Collection was published in 2006. Including 60 works of electronic literature of diverse form and content, all published under one cover online and on a CD-ROM, the collection offered readers and educators a valuable resource, a set of works distributed freely under a Creative Commons license. The ELC provided teachers with a place where they could send students interested in exploring e-lit, and critics with a set of archived works around which they could gather their discourse – a set of common touchstones that served to help develop and refine a shared critical language about the emergent forms of literary practice.

February 28, 2008

Fibreculture Futures of Digital Media Arts and Culture Issue

from Scott Rettberg
by @ 1:46 am

Issue 11 of the online journal Fibreculture is now out. The journal features a collection of essays from the 2007 Digital Arts and Culture conference, including my essay “Dada Redux: Elements of Dadaist Practice in Contemporary Electronic Literature“, as well as eleven other notable essays from the conference. Among the highlights: Axel Bruns on Produsage, Jim Bizzocchi on African Diasporic Orature and Computational Narrative in the GRIOT System, Tracy Fullerton, Jacquelyn Ford Morie, and Celia Pearce on the Gendered Poetics of Space in computer games, Jaako Suominen on Retrogaming and more.

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