June 13, 2003
The Digital Storytelling Festival is underway in Arizona, blogged here and on Fray. Brenda Laurel presented a project called Backstory she and others are doing at the Art Center College of Design in Pasadena, where she is chair of the media design program. Mark Bernstein calls Backstory “a really ambitious effort … to harness the storytelling power of teens for social change.”
More reading on the topic of artist programmers in an essay, Are the days of the lone programmer numbered?
Some new books: The nature of computer games: play as semiosis, by David Meyers. Ernest Adams, a longtime contributor to Gamasutra, has teamed up with Andrew Rollings to publish a book on game design.
A blog post from OnePotMeal called Weblogs as Literature does an unusual comparison of blogging and text-based interactive fiction. Another interesting blog post on Golublog followed called quick texts and slow conversations.
In a June 5 column Dear Darpa Diary (now only available in the paid NYTimes archive), William Safire was creeped out by Darpa’s LifeLog project, tackling the problem of “how individuals might capture and analyze their own experiences, preferences and goals. The LifeLog capability would provide an electronic diary to help the individual more accurately recall and use his or her past experiences to be more effective in current or future tasks.”