September 7, 2003
… cries the interviewer of Chris Crawford in a new joystick101.org article, in which Chris discusses his long-time-in-development Erasmatron interactive storytelling technology. (via Torill) Also, here’s another recent interview with Chris on Gamasutra.
When I last talked to Chris at TIDSE, he said he hopes to use the Erasmatron in the near future as the foundation for a new version of his classic Balance of Power. That would be great. I truly hope Chris gets a chance to reap the rewards of all the hard work he’s put into his system.
(Update: Yet another new Chris link — an essay called Subjectivity and Simulation. Via Ludology.org)