December 12, 2003

Finalists Announced for the 2004 Independent Games Festival

by Andrew Stern · , 1:33 pm

The 20 finalists for the 2004 Independent Games Festival, held as part of the Game Developers Conference in San Jose in March, have just been announced. 111 entries were submitted, and a committee of judges from the game industry picked 10 in the “Open” (i.e., cd-rom-based) category and 10 in the “Web/Downloadable” category to compete. GDC attendees get to play the games on the expo floor at the conference.

We’re thrilled to see that our interactive drama project, Facade, has made the cut!

Update: If you’re new to grandtextauto by way of links from the IGF site, I recommend checking out this past blog post, which contains links to several grandtextauto blog posts on interactive story and drama, including a discussion of a recent Gamasutra article that discusses Facade.

4 Responses to “Finalists Announced for the 2004 Independent Games Festival”


  1. michael Says:

    Andrew just called me with the news a few minutes ago. We’re very excited! It was interesting to note, though, that the average development time for the 111 entries was 5 months, where we’ve been working on Facade for 4 years… The game with the longest development time in the competition was 8 years (hopefully not full time).

  2. andrew Says:

    Did I forget to mention the $15,000 grand prize? :-)

  3. nickm Says:

    Congratulations! Making the finals is quite a feat, considering the stiff competition from games that offer “hot pirate on pirate action.” Although I guess that’s in the other category.

    Good luck in the final race for the prize, too.

  4. rob Says:

    Congratulations guys! That’s great news. Sounds like you’re going to have a very busy GDC this year. :)

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