January 29, 2004

40 Pixels and a Tool

by Andrew Stern · , 10:39 am

If you’re an aspiring game designer, this looks to be a good opportunity for getting your hands dirty with creating your own game. Actually I’d imagine this would appeal both to people trying to break into the game industry, as well as experienced designers. Even if you don’t win, it’s a platform to get real experience designing and building a game — which looks good on the resume. (via GameDev.net)

The Game Initiative and Linden Lab, creator of online world Second Life, announced the Second Life Game Developer’s Competition today. Second Life is a constantly evolving 3D online society, shaped entirely by its residents. In-world building and scripting tools allow game developers and aspiring game developers to build almost anything they want. Developer teams will be asked to submit proposals for games that engage multiple users and can be played for at least an hour. The competition begins January 31, 2004 and coincides with the Game Initiative’s “How To Break Into Video Game Industry: Mini-Conference and Resume Workshop” taking place on that day in San Francisco. Up to 8 development teams will be chosen on March 8, 2004, given a plot of land, free Second Life accounts and 3 months to create their game in-world. Winners will be announced on June 14, 2004.

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