February 2, 2004
Today being Groundhog Day in U.S. (and elsewhere?) reminds me how the movie Groundhog Day suggests a model for how interactive stories could work. Rather than write up my own essay on the topic however, I’ll link to others who have already discussed this, found via Google:
A discussion on rec.arts.int-fiction, found in Stephen van Egmond’s / Magnus Olsson’s archive
Discussed in Janet Murray’s Hamlet on the Holodeck
An essay from the website TransparencyNow
“The Five Stages of Writing for Interactive” by game designer Noah Fahlstein
A mention by Dennis Jerz in “IF, literature and…”
Our Let’s do it again discussion last August
I recently saw an interview on public television with the director, Harold Ramis, and he was surprised at the cult following the movie has had since it came out over ten years ago. I don’t think he was aware of the interactive story design community’s interest in it though.
Anybody know of other related essays?