February 5, 2004
Charles Herold of the NYTimes gives an unusually positive review of the recently released Deus Ex sequel, an action/role-playing hybrid science fiction game, which “wants every player to have a unique experience.”
Invisible War is a wildly ambitious game, a serious attempt to shape the video game into something far grander and more complex than it has been until now. It is largely successful. The story, which is filled with compelling details and takes several ingenious twists, has many clever ideas.
He goes on to describe some its flaws, such as occasionally low-believablity AI, but overall the review is glowing. (Positive but more tempered reviews from gamer-oriented sites can be found here and here, for example.)
Note one of the designers of this game is Warren Spector, whose keynote speech at GDC last year “Sequels and Adaptations: Design Innovation in a Risk-Averse Environment” generated some serious controversy (read this and then scroll up for Spector’s response).
With this Deus Ex sequel, has Spector now proven his point?