The oddest thing is that they are asking the world of Internet users, over the next two years, to participate in the design of this no state, no property, no inheritance, no marriage “game” — but only if they design it in accordance with the manifesto. Is that fun?
We’ve had a couple posts about it over at TN, with mostly skeptical comments.
I first looked at the AgoraX project when Scott blogged it here at GTxA. I was disappointed to see that the launch is really a meta-launch: the launch of a website that will be used to discuss the design of the project. I’m curious to experience their final design, but right now it all seems very preliminary… While their tenants are revolutionary in the physical world, they seem mundane in the context of virtual worlds. The first three are common in must online communities (unless I’m missing something) and 4, if I interpret it to mean “I don’t have exclusive control over the stuff I build in the world” has been done on some M*s (MUDs, MOOs, MUSHes, et. al.), where everyone can touch everyone else’s code. I vaguely remember one MOO in which even the kernel objects were writeable by everyone (some anarchy MOO or something) – the result was that it was rarely up for more than half an hour at a time.