March 17, 2004
It was an exercise in evoking emotion with digital tools, carrying the thread of a compelling narrative through a process partially controlled by the “player” (you). Elements from literary theory, video game traditions, and filmic methods were incorporated. The only instructions are to, when possible, use your cursor to interact. You should be able to figure the rest out from video, audio, and timing cues.
In only three weeks he did a nice job of creating a small, complete and polished experience. Since we’ve mentioned Flash adventures here (though In the Car requires the Shockwave player, not Flash) as well as talked about game-like experiences produced in a short amount of time, I thought I’d post it here.
Make sure your sound is on.