March 22, 2004

Grow

by Michael Mateas · , 10:57 am

The Flash game Grow has been sweeping through the blogosphere for a couple of months now – it recently hit the IDT program at Tech, distracting people for a week of addictive play. When you first start playing, the placement of objects on the sphere and their transformations seem random – there’s no reason to prefer placing one object before another. Discovering the internal logic that governs the transformations of the initially abstract elements is the primary addictive pull of the game.