June 30, 2004
Three AI-centric interactive narrative and character conferences
Three upcoming conferences explore interactive narrative and characters from an AI perspective.
Update 7/7/04 (Andrew): A fourth has been added at the end of this message.
A special track on artificial intelligence in music and art will be part of the 18th international FLAIRS conference in Clearwater Beach, Florida, May 16-18, 2005. They invite original and unpublished contributions on AI applications in the analysis, composition, generation, interpretation, performance, evaluation, classification, and data mining of artifacts from various creative endeavors and fields, such as visual art, graphics, video, music, sounds, architecture, design of physical artifacts, sculpture, literature, poetry, etc. Besides being published in the FLAIRS proceedings, a selection of papers from this track will appear in a special issue on “AI Tools in Music and Art” to appear in the International Journal on Artificial Intelligence Tools (IJAIT). The submission deadline is October 15th, 2004.
A EUSAI2004 Workshop on Life-Like Robots in Ambient Intelligent Environments will be held November 8th, 2004, in Eindhoven, Netherlands. Whereas previous work focussed on the social aspect of robots and life-like virtual characters, this workshop wants to explore the field of interactive life-like robots that are situated in an ambient intelligent environment. Questions to be investigated includ:
- How is life-likeness created?
- What software architecture is needed?
- Will the user feel more comfortable in the presence of a life-like robot, than in the situation of a machine-like robot?
- In what ways does a life-like robot interact with its Ambient Intelligent environment?
Marc Boehlen and I explored some of these issues with Office Plant #1. It’s nice to see a whole workshop organized around this theme. Submissions are due September 10th, 2004.
Though the submission deadline is past, Narrative and Interactive Learning Environments (NILE 2004) looks to be an interesting venue. It will be held August 10 – 13 2004 at Pollock Halls, The University of Edinburgh, Scotland. Questions to be explored at the workshop include:
- How are narrative aspects of the learning environment represented and developed in the design process?
- How does the medium of delivery influence the design of learning environments that take advantage of interactive narrative concepts (interactive TV, interactive video, educational games)?
- What can we learn from games designers that can be used within learning environments?
- How can notions of interactive narrative support the development of relationships between learners, teachers and designers?
Update (Andrew): Here’s another conference with a similar theme: CGAIDE 2004, 5th International Conference on Computer Games: Artificial Intelligence, Design and Education. 8-10 November 2004, Reading, UK, Hosted at the Microsoft Campus. Call for papers “on any topic related to computer games design, development and education, and particularly papers covering the use of AI for modelling and programming “believable characters”. This covers (but is not limited to) games design and development comprising games platforms, middleware, simulation, intelligent agents, cognitive aspects, artistic design and modelling, animation, AI tools (neural networks, GAs, fuzzy systems, case-based systems, machine learning etc), game AI, games engines, games programming, social aspects and education.” Submissions due July 30.
July 7th, 2004 at 7:04 pm
I added a fourth conference to this list, CGAIDE 2004, see the main post above.
July 11th, 2004 at 10:17 pm
See the original blog post on CGAIDE here.
October 14th, 2004 at 9:16 pm
Dear Colleagues,
I would like to inform you about an International Workshop on Game Design and Technology we organise in November 15-16th at Liverpool John Moores University, and we hope you would be interested enough by the programme and our guest speakers to support us, submit a paper, and attend the event.
The paper if accepted will be published in the workshop proceedings (EPSRC, IGDA and BCS-HCI endorsed), could be published in the ACM Computer in Entertainment Journal if elected the best paper at the conference, and you could also win the following HCI Encyclopedia in 2 volumes (http://www.berkshirepublishing.com/brw/BerkProd.asp?projID=29), if your presentation was elected the best of the workshop presentations.
For more information about the event programme, and registration , please visit our website: http://www.cms.livjm.ac.uk/gdtw/
I look forward hearing from you.
Best Wishes,
Abdennour
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Abdennour El Rhalibi
Principal Lecturer – UMF Manager
Programme Leader BSc(Hons) Computer Games Technology
School of Computing and Mathematical Sciences
Liverpool John Moores University
Byrom Street – L3 3AF
Liverpool – UK
+44 (0) 151 231 2106
a.elrhalibi@livjm.ac.uk