Previously at GTxA we’ve discussed the issue of whether media artists and theorists should program (1 2 3 4), mentioned Mary Flanagan’s and Ken Perlin’s new procedural literacy project, and generally championed the idea that new media artists, game designers and theorists, media and software studies theorists, and generally anyone involved in cultural production on, in or around a computer, should know how to program. Of course people have been talking about the importance of procedural literacy for awhile, with Seymour Papert describing his work with teaching children to program in Logo in the 1980 book Mindstorms, Alan Kay and Adele Goldberg describing procedural environments in which everyone, including children, can build their own simulations in the 1977 paper Personal Dynamic Media, and Ted Nelson crying in the wilderness that “you can and must understand computers NOW” (including programming) in his 1974 Computer Lib/Dream Machines. But a couple of months ago Mark Guzdial turned me onto an even earlier argument for universal procedural literacy, one given by A. J. Perlis in a talk at a symposium held at M.I.T. in 1961 to celebrate its 100th anniversary, and published in the collection Management and the Computer of the Future, Martin Greenberger (Ed.), MIT Press. The symposium consisted of 8 talks, with two discussants responding to each talk, and was attended by such luminaries as C. P. Snow, J. W. Forrester, Herb Simon, J. McCarthy, and A. J. Perlis. Perlis’ talk, The Computer in the University, focused on the role the computer should play in a university education.
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Procedural Literacy: An Idea Whose Time has Come (43 years ago)
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