August 28, 2004
Andre Lamothe, author of several game programming books that I’ve found handy, has launched XGameStation: as Slashdot describes, it’s “a retro level hardware platform, similar to the old Atari and NES systems, designed to teach enthusiasts and students the elements of console hardware design and effective low level programming skills.” Wow! Cool.
Two bloggers independently come up with a great idea at the same time — someone should make a game that explores the meaning of games themselves, a la McCloud’s Understanding Comics. Must be something in the water.
Gamespot’s got a new essay on games as worthy of academic study.
There are video games that have something to offer beyond their base entertainment value — even without so-called literary content. They are the media in which [previously existing] art forms can be combined into a single multidisciplinary edifice.
Justin Hall muses on the right balance between top-down authoring and bottom-up emergence, something we’ve thought about too (pdf, search for “sandbox”).
And Rob Zubek points us to an especially good 1993 essay that goes back to basics to explain “what is knowledge representation“?