September 6, 2004
Idle Thumbs go to work and give us a great rant and follow-on discussion about the overabundance of violence in videogames — the problem not being that such games lead to violent behavior, but that they are inhibiting forward progress in game design.
Have you ever tried to convince your mom, spouse, etc. that video games aren’t violent? You might mention Tetris, or The Sims, but after that you’re left with nothing but a wishy-washy sentence or two about “potential” and “endless possibilities” without a shred of concrete evidence in the form of a real gamer’s game to back you up. Why is that?