November 11, 2004

Crunched

by Andrew Stern · , 12:45 pm

An anonymous “EA Spouse” writes an impassionated plea for better quality of life for game developers, describing how his/her spouse has had to work such insane hours for months on end to finish a product, that it’s upended their lives. The 400+ comments include several other very unhappy spouses and developers speaking up, several of them bitter EA employees. A parallel discussion ensues at Slashdot Games. IGDA’s Jason Della Rocca (Reality Panic) has been addressing this Quality of Life issue lately.

This comes back to need for a viable independent game development scene, of great interest to us on GTxA. Not that working at a startup company will reduce your workload, but at least as an indie you’d be slaving away for yourself.