March 10, 2005
As the seasons change, there’s a new section of First Person live at electronic book review. The essays in this section (Beyond Chat) are by theorist/practitioners who create projects that seek to intervene in our understanding of communication via digital media. The contents include:
- Warren Sack’s essay, What Does a Very Large-Scale Conversation Look Like? (with responses from Phoebe Sengers and Rebecca Ross)
- Victoria Vesna’s Community of People with No Time: Collaboration Shifts (with a response from Stephanie Strickland), and
- Natalie Jeremijenko’s If things can talk, what do they say? If we can talk to things, what do we say? (with responses from Simon Penny and Lucy Suchman).
In addition, a couple reviews have come to my attention recently. First, an article called “Your Fall Bookshelf: Must-Reads for Industry Pros” (Electronic Gaming Business) contains sentences about First Person such as: “At the top of the must-read list this season is a genuine discussion among industry pros and academics about key issues in game design and interactive storytelling.” Second, a review in Leonardo Digital Reviews by Maia Engeli says, “First Person is a rich and inspiring book.”