May 12, 2005
MiT4: the work of stories
Drew Davidson passes along word of the recent fourth Media in Transition conference at MIT. From the list of abstracts and papers, it looks like the conference was indeed an interesting gathering, including quite a bit of work on nonlinearity in movies (e.g. “Run, Lola, Run: Film as a Narrative Database by Jim Bizzocchi), narrative in computer games (e.g. “Test-Driving Avatars: Max Payne, Ergodic Texts, and the Character-Vehicle” by Robert Buerkle), emergence in nonfiction film (e.g. “The Narratives of Nonfiction in New Media and the Concept of Emergence” by Rod Coover) and topics in hypertext literature (e.g. “Construction of Spatial Narratives in M.D. Coverley’s Califia” by Burcu S. Bakioglu). The abstracts suggest some interesting interdisciplinary fusions, and many of the abstracts are also linked to full papers.
May 13th, 2005 at 1:22 pm
Blogged the first session of this conference. See http://timwright.typepad.com/playing_golf_on_the_moon_/2005/05/the_work_of_sto.html
It was indeed a stimulating mix of stuff. Lots of discussion about the role and impact of violence in storytelling.
May 19th, 2005 at 6:05 pm
Two additional papers stood out to me that may be of particular interest to GTxA readers:
How Story Can Tell Games: Narrative and Micronarrative as Components of Game Experience by Douglas Grant and Jim Bizzocchi, and Plotting the Story and Interactivity in Prince of Persia: The Sands of Time by Drew Davidson.