June 28, 2005

Game Slash AI

by Andrew Stern · , 8:44 pm

AI engineer extraordinaire Damian Isla has started a new group blog called Game/AI, and invited fellow AIIDE attendees Rob Zubek and Paul Tozour onboard. Damian did great work at MIT Media Lab’s now winding-down Synthetic Characters group, and since became the AI lead at Bungie for Halo2. Rob you may know from his occasional comments here on GTxA — he recently finished an excellent dissertation at Northwestern (more on that in a future post; see an older post here) and has just joined Maxis. Paul was an AI developer for Metroid Prime, Thief 3 and Deus Ex 2. One of their first discussions: ending the tyranny of hierarchical finite state machines.

Speaking of AIIDE, the keynote talk slides are now online.