September 21, 2005
Generator.x is a framework for thinking about generative practices and creative uses of code, whether applied to art or design. We have identified some key subjects: Generative aesthetics, process-based design, performative software and tools by artists for artists. By inviting leading practitioners in the field I hope to introduce the field to newcomers, as well as provide a platform for new discourse. … The Generator.x exhibition is divided into two sections: ‘Code as Material’ and ‘Code as Method’. …
The interview talks at length about a tension between the software art and generative art scenes, and a bit of musing about future possibilities for the field — “Generative art describes a strategy for artistic practice, not a style or genre of work”.
About his own work, an example pictured at left, Watz says,
My visual style tends towards extremes, taking colour strategies and form systems that clearly have an origin in the pop culture, but are exaggerated to the point where conventional aesthetic expectations break down. I work with code as a way to create visual systems, exploring the material qualities of different algorithmic approaches, seeking to surprise myself as much as anyone else.
Also, I’ve added artificial.dk to our Resources link list, along with moving networked_performance and net_art_review from the Blogs list to the Resources list — ie, sites that have news but are typically updated only on a weekly basis.