October 14, 2005

DAC05 Program

by Andrew Stern · , 7:03 pm

Update: DAC 2005 is over – it was great! GTxA’s non-exclusive coverage of the conference is available:

Session 1, Session 2, Session 3b, Session 4b, Session 5, Session 6, Session 9, Session 10, Session 11, ELINOR reading, Mateas & Montfort talk

Digital Arts and Culture 2005, to be held this December in Copenhagen, looks to be a very stimulating event as usual. The list of papers is now online, including several scholars and artists you may be familiar with from discussions here at GTxA:

Ian Bogost: The Rhetoric of Exergaming
Espen Aarseth: Fiction vs Simulation in Games
Jill Walker: The Digital Aesthetisation of Oneself
Douglass, Marino, Dena: A Framework for Comparative New Media Studies
Scott Rettberg: Collective Knowledge, Collective Narratives, and Architectures of Participation
Michael Mateas, Andrew Stern: Procedural Authorship
Fox Harrell: The GRIOT Improvisational Poetry System
Stuart Moulthrop: Rethinking Scholarship in the Days of Serious Play
Michael Mateas, Nick Montfort: A Box, Darkly: Obfuscation, Weird Languages, and Code Aesthetics
Boehner, Sengers, Medynskiy, Gay: Technology between Art and Tool
Panel: Gameplay: The Great Debate (Juul, Bjørk, Aarseth, Iversen)
And many more beyond just this corner of the blogosphere (do spheres have corners?):
Maia Engeli:The Flow of Ideas in Telematic Environments
Andrew Hutchinson: The Natural Languages of Immersion
Olli Sotamaa: The Role of Players in Game Design
Andreas Gregersen: Designers, Games and Players
Vili Lehdonvirta: Real-Money Trade of Virtual Assets
Markus Montala: Exploring the Edge of the Magic Circle
Inger Ekman: Understanding Sound Effects in Computer Games
Laura Ermi & Frans Mayra: Players’ Emotional Experiences with Digital Games
Cynthia Haynes: Armageddon Army
Lorna Macdonald: Designing for Location-Dependence
Falk Heinrich: Transient Systems of Communication
Christiano Poian: Software (Audiovisual) Art
Roberto Simanowski: Mapping Art as Cultural Form in Postmodern Times
Maria Engberg: Stepping into the River
Louisa Wei & Huaxin Wei: Illustrative Narratology for the Digital Artist/Designer
Dene Grigar & Steve Gibson: Ephemeral Writing
Pearce, Fron, Fullerton, Morie: Towards a New Games Movement for the Digital Age
Elizabeth Losh: Trust, Identity, and Language Learning in a Military Video Game
Brett Camper: Technical Mastery and Game Boy Advance Homebrew Software Development
Tara Winters: Evaluating Digital, Interactive Multimedia Experiences
Lizzie Muller, Edmonds Ernest: Developing an Itterative Curatorial Practice
John Cayley: Writing on Complex Surfaces
Signe Schou, René Toft: A Theoretical Model for Experience and Social Interaction in Digitally Enhanced Environments
Lone Koefoed Hansen, Jakob Wamberg: How Art is Mediated in Augmented Reality
Kim Vincs, Katherine Blashki: Real-time Interactive Dance Performance
Wright, Shinkle, Linney: Alter Ego: Computer Reflections of Human Emotions
Anker Helms Jørgensen, Lars Erik Udsen: The History of the Computer as Interface
Ragnhild Tronstad: The Presence of an Absent Other
Troels Degn Johansson: The Live Webcam—Tele-Presence or Systemic Global Appropriation?
Teresa Dillon, Hans Daanen: Designing Self-Generative Systems for Audio-Visual Composition and Performance
Ole Ertløv Hansen: Neuroaesthetics and the Digital Interactive Experience
Bruno Nadeau: Inter-inactivity
Robert Sweeny: Net_work_ed

The trip to Copenhagen is unfortunately a pretty expensive one for North Americans to attend, and so I’m not sure I’m going to make it; luckily I have a co-presenter with a bigger travel budget who can talk solo if need be. But I really hope I can make it, it looks fascinating!

9 Responses to “DAC05 Program”


  1. nick Says:

    (do spheres have corners?)

    Imagined ones, yes.

    I’m looking forward to seeing everyone at DAC! Hopefully you, too, Andrew.

  2. noah Says:

    I’ll be there as well, and even presenting — though, because I’ll have my artist hat on, you’ll find me in the PDF version of the program (linked from here) rather than among the paper titles.

  3. Ian Bogost Says:

    Noah, I noticed your “h” was evicerated from the conference listings. At first I concluded that this was a typographical error, but now I wonder if it’s not a conference game: Find Noa’s h.

  4. nick Says:

    DAC is a radical conference, Ian – they break with tradition and misspell Noah’s first name.

  5. Dennis G. Jerz Says:

    Sounds like a great event. Wish I could go. I hope you’ll all blog.

  6. Fox Harrell Says:

    The event looks very promising and I look forward to seeing those of you that can make it. I hope that you will be able to attend Andrew. There are several people here that I have not seen since the AAAI Symposium on Narrative Intelligence in 1999, so it will be nice to see what you have been working on and catch up.

  7. noah Says:

    A number of us are boarding planes in the next few hours, heading to DAC and a day-before workshop on experience design. Hopefully some relatively live blogging will be possible!

  8. Water Cooler Games Says:

    Digital Arts and Cultures 2005 recap

    It’s the busy time at the end of the semester, which has partly caused a slow-down in news here at WCG. The other cause was the recent Digital Arts and Cultures (DAC) conference. This year’s conference was held in Copenhagen…

  9. Grand Text Auto » Faculty Position at UCSD Says:

    […] arb. The grad students are doing great work, including Fox Harrell (whose presentations at DAC and Computational Aesthetics we’ve noted in recent months), Eduardo Navas (of […]

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