October 20, 2005
New issue of Game Studies
Game Studies 5:1 is out. The new issue includes:
- A survey method for assessing perceptions of a game: The consumer playtest in game design, by John P. Davis, Keith Steury, and Randy Pagulayan
- The Hunt for Collaborative War Gaming – CASE: Battlefield 1942, by Tony Manninen and Tomi Kujanpää
- Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design, by Laura Ermi and Frans Mäyrä
- Formal Models and Game Design, by Stefan M. Grünvogel
- The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design, by Craig A. Lindley
- What Wario Ware can teach us about Game Design, Chaim Gingold reviews Wario Ware
- A Conversation with Raph Koster, Celia Pearce interviews Raph Koster
- Can A Table Stand On One Leg? Critical and Ludological Thoughts on Star Wars: Galaxies, Timothy Burke reviews Star Wars: Galaxies
October 20th, 2005 at 11:19 am
some really good articles-well done!
October 20th, 2005 at 11:25 pm
I’ve only read two so far. “A survey method” is interesting and useful (but also highly suspect, given its privileging of fun and other things), while Chaim’s Wario Ware review does his alma mater proud.
Definitely nice to see Game Studies make a comeback after a year-long hiatus, and the widened columns facilitate reading muchly!