October 20, 2005
New issue of Game Studies
Game Studies 5:1 is out. The new issue includes:
- A survey method for assessing perceptions of a game: The consumer playtest in game design, by John P. Davis, Keith Steury, and Randy Pagulayan
- The Hunt for Collaborative War Gaming – CASE: Battlefield 1942, by Tony Manninen and Tomi Kujanpää
- Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design, by Laura Ermi and Frans Mäyrä
- Formal Models and Game Design, by Stefan M. Grünvogel
- The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design, by Craig A. Lindley
- What Wario Ware can teach us about Game Design, Chaim Gingold reviews Wario Ware
- A Conversation with Raph Koster, Celia Pearce interviews Raph Koster
- Can A Table Stand On One Leg? Critical and Ludological Thoughts on Star Wars: Galaxies, Timothy Burke reviews Star Wars: Galaxies