November 16, 2005
Machinima Made Easy, Within a Tycoon Sim
This has been a unusually prolific year for computer-based drama; in addition to Fahrenheit / Indigo Prophecy and Façade we have last week’s release of Lionhead’s much-anticipated The Movies. I haven’t played it yet (nor Indigo Prophecy), but the reviews are pretty positive (1 2), and users are already madly uploading thousands of their user-created movies to Lionhead’s community server.
From what I’ve read so far about The Movies, it’s primary gameplay is as a tycoon sim, about running a movie studio. While that gameplay is reportedly decent, the more interesting activity is the game-within-a-game of shooting your own movies — ostensibly as a task for succeeding in the larger tycoon sim game, but more enjoyably just for fun, as a tool of self-expression, the product of which (2-3 minute video files) you can share with your friends on the online community. (In fact you can go to “sandbox” mode and skip the tycoon sim game altogether, to just author little movies.)
How self-expressive can you be? Well, looks like you pick from an extensive pre-built library of cinematic shots and character types, that cover about five cinematic genres — horror, action, love story, sci-fi, etc. From what I can tell from the reviews, you may not have much control over behavior of the characters within a shot, but you can dub whatever dialog you like into these shots (by recording your voice), change lighting, wardrobe and makeup (huge variety), actors’ facial features (and plastic surgery), backdrops (huge variety), camera angles and perhaps focus / depth of field, add titles, subtitles and credits, and edit the timing of the shots in a simplified video editor. And, the system renders the “film” in a variety of styles, from more old-time cinema with lots of scratches and grain to modern.
Very impressive. Looks like they pulled off something great here. Here’s some screenshots, and an excerpt from the Gamespot review:
If you want to get really involved in the fake filmmaking process, The Movies includes an incredible set of in-game moviemaking tools that let you create your own little masterpieces. At its most basic, you’re given a timeline and the frame for a story arc. Anyone familiar with digital video editing will find this to be like a Playskool version of something like FinalCut or Premiere. You fill in your story by dragging and dropping prebuilt shots, of which there are literally dozens to choose from for any one portion of the story arc. Like the rest of the game, the moviemaker can be tuned to give you just the amount of control you’re comfortable with. If you’re happy with just dragging and dropping a few scenes into a timeline and letting that be that, you can operate that way…though the real fun here is getting really crazy with the details, such as lighting, the mood of the performances, the backdrop designs, the types of camera angles used, and so on. You can even add subtitles, sound effects, your own custom musical score, and, if you’ve got a microphone, your own dialog. Given the dozens of different sets you’ll eventually have at your disposal, in addition to the five different genres you can work within and the insane amount of control you can take over virtually every single detail of your movie, there is a great amount of potential here for budding virtual filmmakers.
Unfortunately, you can pour hours into creating your own perfect piece of machinima, and it will have minimal impact inside the game itself, as the game judges the quality of the films rather mechanically, without much capacity to discern between what’s garbage and what’s art. In a way, this is acceptable, since the end product of the movie you’ve made is really the best reward. Plus, the game makes it quite easy to export the movies you’ve made into a common video format that you can share with others. There’s even an integrated tool that makes it easy to upload your movies to the Internet for all to see. Really, with the inclusion of a sandbox mode that lets you skip the “game” part of The Movies almost entirely, it’s pretty apparent that the whole package was designed with two separate, largely unrelated goals in mind. It’s not a deal breaker, but it does mar the illusion that you’re running your movie studio in a living, breathing world.
November 16th, 2005 at 4:33 pm
GameSpot does some fine journalism typically, but they aren’t what you’d call great agitators for critical analysis or industry change. A much sharper review can be found here: http://projectperko.blogspot.com/2005/11/movies.html
I think alot of the criticisms Mr. Perko makes illustrates that Lionhead could have gotten a much better execution had they paid attention to some of the recent work in expressive AI and animation, Facade being a prime example.
November 17th, 2005 at 3:00 am
[…] Filed: General » Ian Wilson @ 2005-11-17, 16:00 EET
Just reading a post about “The Movies” by UK gam […]
November 17th, 2005 at 12:09 pm
Though it’s a fairly entertaining read, I wouldn’t really call Perko’s article a review or “sharp” or anything involving “critical analysis”. It comes across more as someone who doesn’t like some of the fundamental choices Lionhead have made throughout the creation of the game, but rather than asking “why did Lionhead do it like this?”, he seems far more eager to continually shout “Lionhead didn’t do what I would have done, so their choice is .” It also doesn’t read very informatively if you aren’t already very familiar with the game. Both of these things make it hard to extract any real insight from what he’s written.
November 17th, 2005 at 3:40 pm
I didn’t intend my review (the one cited by Patrick) to be a review that tells you whether to buy the game or not. You should buy the game: it’s interesting and definitely worth experiencing, if only to see how their design fits together well, and where the cracks are. My review is attempting – and evidently failing – to show why I believe they didn’t do it right.
November 17th, 2005 at 4:40 pm
I think Craig’s points about the need for more procedural movie content (particularily animations) and the need for an engine that can track, anticipate, and guide the causation, are the real pearls of that post. These are things that Facade did very well, so it seems like common sense that “The Movies”, with its vastly more narrow interface bandwidth and agent complexity would be able to pull some of the same technical manuevers.
As Micheal put it in his speech at the “Future Play Conference”, when describing Andrew and hsi brainstorming sessions for Facade, (paraphrasing) “Do we want procedural characters? Of course. Do we want a drama management system? Of course.” People have criticized Facade for being impractical to immediate game development converns, but those two points in particular really should be seen as a matter of course when doing games with virtual people and related content.
November 18th, 2005 at 4:00 pm
Like SpiderMonkey says, stinging reviews are enjoyable to read, but I also usually learn something from them, as I found Craig’s review useful. It helps balance out the hype — much like this biting essay on Brass Lantern does for Facade. Checks and balances — keeps us from getting ahead of ourselves.
Patrick, we’re in agreement that we want more procedural characters in games; however I can’t criticize Lionhead for not doing more than they did here (with the caveat that I haven’t played the game yet, so it might suck more than I realize). The pressures to reduce design and technology risk in a big budget game are enormous; given that, it looks like they made a interesting and unusual step forward.
November 22nd, 2005 at 2:35 am
I wish I could view some of the movies on the Lionhead site, but it doesn’t like my FireFox and my IE is out of date.
November 22nd, 2005 at 5:19 pm
although machinima enthusiasts might be part of the target audience for this release, I doubt they will find it as interesting as other game engines; the camera controls appear to be pretty limited, and if you want to have fun struggling against a cliché, many other games offer that option already ;-)
March 16th, 2006 at 8:11 pm
Here’s a detailed review on a blog of The Movies that finds it not much better than terrible. A December NYTimes blurb has the opposite opinion.
September 6th, 2006 at 3:26 am
[…] analyze for his book. The Movies takes a tycoon game and mashes it with Machinima, as Andrew Stern has pointed out on GTxA.Crucial to Crawford is t […]