DAC 2005 Session 10
More DAC…
I have only a few selected links from the three interesting talks in this panel, not even sketchy notes; but here they are:
First up was Signe Schou, René Toft: A Theoretical Model for Experience and Social Interaction in Digitally Enhanced Environments; a detailed theoretical model which I could not hope to relate here, even had I made it to the beginning of the presentation – but I’ll link more information about it if I can find it online.
Next, Lone Koefoed Hansen, Jakob Wamberg: Interface or Interlace? Or How Art is Mediated in Augmented Reality. The fascinating works discussed included The Path of Illusion, Blendie, Exhale (breath between bodies), and Augmented Fish Reality.
There are three papers in this session:
– Douglass, Marino, Dena: .Benchmark Fiction: A Framework for Comparative New Media Studies
– Scott Rettberg: All Together Now: Collective Knowledge, Collective Narratives, and Architectures of Participation
– Mateas, Stern: Procedural Authorship: A Case-Study of the Interactive Drama Façade
Friday opened with a great session, dealing with non-commerical games. Who’d have thought?
Please join us [for the Upgrade! at Eyebeam, New York City,] on Thursday, December 8, for a talk with poet, writer and programmer Nick Montfort. We’ll celebrate the launch of his new work Book and Volume, and close 2005.
[Details below…]
William Gillespie and I have a new piece, rather simple but jointly written in an interesting way, and programmed in Processing. We wrote it from the end to the beginning, alternating sentences. It’s in the new issue of BathHouse Magazine: A Journal of Hybrid Arts. Here’s “The Executor.”
Now I’m in the second track of session 4, which includes:
– Maria Engberg: Stepping into the River
– Louisa Wei & Huaxin Wei: Illustrative Narratology for the Digital Artist/Designer
– Dene Grigar & Steve Gibson: Ephemeral Writing
In the third session of DAC we went to two parallel tracks of short papers. I’m in the second set, where the presentations are:
– Laura Ermi & Frans Mayra: Players’ Emotional Experiences with Digital Games
– Cynthia Haynes: DisArmageddon Army: Of Gods, Mods, and God Mode Rhetorics
– Lorna Macdonald: Designing for Location-Dependence
I do not promise notes of this extent about every session, particularly since there are no electrical outlets nearby. But here are some notes about the first session.
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