March 27, 2006
More GDC writeups: 21st Century Game Design co-author Chris Bateman, at his blog Only a Game, has posted a nice summary of fellow ihobo developer Ernest Adams’ GDC talk, “A New Vision for Interactive Stories“.
Ernest surveys some of the techniques and issues in developing interactive stories, including observing and reacting to Façade (as we know, he’s a fan). Based on the summary of the talk, it’s more of a broad talk than deep one, touching on the idea of limits in interactive stories (reminding me of Nick’s first GTxA post), suggesting an implicit “credibility budget”. The talk concluded by pointing towards procedurality as a road to progress.