April 29, 2006
There are a number of interesting conference and workshop deadlines approaching.
The 3rd international Conference on Technologies in Interactive Digital Storytelling and Entertainment (TIDSE 2006), Darmstadt, Germany, December 4-6, 2006. Papers are due July 15, 2006.
Workshop on adaptive approaches to optimizing player satisfaction in games, held in conjunction Simulation of Adaptive Behavior 2006, Rome, Italy, September 25-29, 2006. Papers due May 21, 2006.
Sandbox: ACM SIGGRAPH Video Game Symposium, Boston, MA, USA, July 29-30, 2006. Papers due May 15, 2006 (Extended deadline!)
Game-On 2006, Braunschweig, Germany, November 29-December 1, 2006. Early submissions due July 31, 2006 (there’s a later deadline of September 15th).
Workshop on the Cognitive Science of Games and Gameplay, held in conjunction with CogSci 2006, July 26-29, Vancouver, BC, Canada (the workshop takes place July 26). Those interested in attending the workshop should submit a 500 – 1000 word abstract by 19 May 2006. Submissions should be sent in electronic form to: firstname.lastname@example.org Authors of accepted abstracts should submit full papers by Friday 30 June 2006. Full papers may be up to 10 A4 pages in length.
Workshop on Narrative, Musical, Cinematic and Gaming Hyperstructure, held in conjunction with Hypertext 2006, Odense, Denmark, August 23, 2006. Position and workshop papers due June 2, 2006.
The 5th International Conference on Entertainment Computing (ICEC 2006), September 20-22, Cambridge, UK. Though the call for papers is closed, you may want to attend the conference if you’re in the area.