April 29, 2006
There are a number of interesting conference and workshop deadlines approaching.
The 3rd international Conference on Technologies in Interactive Digital Storytelling and Entertainment (TIDSE 2006), Darmstadt, Germany, December 4-6, 2006. Papers are due July 15, 2006.
Workshop on adaptive approaches to optimizing player satisfaction in games, held in conjunction Simulation of Adaptive Behavior 2006, Rome, Italy, September 25-29, 2006. Papers due May 21, 2006.
Sandbox: ACM SIGGRAPH Video Game Symposium, Boston, MA, USA, July 29-30, 2006. Papers due May 15, 2006 (Extended deadline!)
Game-On 2006, Braunschweig, Germany, November 29-December 1, 2006. Early submissions due July 31, 2006 (there’s a later deadline of September 15th).
Workshop on the Cognitive Science of Games and Gameplay, held in conjunction with CogSci 2006, July 26-29, Vancouver, BC, Canada (the workshop takes place July 26). Those interested in attending the workshop should submit a 500 – 1000 word abstract by 19 May 2006. Submissions should be sent in electronic form to: firstname.lastname@example.org Authors of accepted abstracts should submit full papers by Friday 30 June 2006. Full papers may be up to 10 A4 pages in length.
Workshop on Narrative, Musical, Cinematic and Gaming Hyperstructure, held in conjunction with Hypertext 2006, Odense, Denmark, August 23, 2006. Position and workshop papers due June 2, 2006.
The 5th International Conference on Entertainment Computing (ICEC 2006), September 20-22, Cambridge, UK. Though the call for papers is closed, you may want to attend the conference if you’re in the area.
April 29th, 2006 at 2:00 pm
Thanks for the tip. I think I had seen some info about the Cognitive Science conference but hadn’t seen that specific workshop listed.
I’m a newbie to academic workshops. Is it safe to assume that submitting papers is only for those with research to share, and that us layfolk can simply pay our registration fee and show up to learn and discuss?
May 1st, 2006 at 11:17 am
Josh, sure, you can just pay your registration fee and show up. Workshops tend to be conversation-intensive (rather than just sitting and listening to papers), so they’re good to attend for that kind of interaction.
Also, even if you’re not doing academic research, you may be doing work relevant to the workshop and thus still worth writing a paper about. For example, a game designer may have made some design decisions in a commerical game based on some cognitive assumptions regarding players. Writing up a case-study describing these design decisions, even though not academic research, would still be a valuable contribution.
May 1st, 2006 at 11:22 am
I just updated the due date for the Sandbox conference – the deadline has been extended until May 15.
Also, the keynotes for Sandbox have been announced:
ceo – manifesto games
cto – electronic arts uk
May 1st, 2006 at 10:55 pm
I am Chairing a Workshop on Game Design part of DIS 2006,
Deadline is May 1, but it has been extended to May 5th if anyone
wants to submit a position paper.
May 2nd, 2006 at 12:29 pm
Magy, thanks for including the link to your workshop. Sorry I missed it in my original list.
May 4th, 2006 at 10:23 pm
don’t be. gave me a chance to post something :)
May 16th, 2006 at 1:32 pm
May 16, 2006
by michael @ 1:31 pm
Following up on my previous post about upcoming conferences, here’s another batch of conferences […]
May 16th, 2006 at 5:10 pm
Game-On 2006 and Game-On NA 2006, which is better?
June 21st, 2006 at 11:00 am
The program for Sandbox is now online.