May 19, 2006
Been too busy to post, but would like to share a few links:
Devil’s advocates: Clive Thompson calls interactive narrative “dry water” and a “nonstarter”, noting (via GTxA) that interactive poetry is more prone to success; and Greg Costikyan opines,
To me, the search for the interactive narrative game is one of those things that people have bashed their head against the wall about since the beginning of computer games – and if you want to bash your head against that wall, that’s great. Sooner or later someone will break through the wall, but me, I’ll go do something else.
- Clive again, on next-gen characters’ ever deeper descent into the Uncanny Valley. Reacting to a preview of Indigo Prophecy sequel Heavy Rain,
This wouldn’t be so bad if the designers were actively trying to create some eldritch, sephulchral nightmarescape straight out of Goya’s Black Paintings. But no … they’re trying to create a spunky, cute, realistic girl. God almighty, these people must be stopped. This stuff is hideous beyond description…
- Pontification at Terra Nova on the future of MMOGs.
- In light of Noah’s series of posts on creative systems for narrative: a new book by generative music researcher David Cope, Computer Models of Creativity.
Cope departs from the views expressed by most with his contentions that computer programs can create and that those who do not believe this have probably defined creativity so narrowly that even humans could not be said to create.
- Gamasutra interview with Ralph Baer, “Father of Home Video Games”. President Bush approves, apparently.
- (re)Actor: The First International Conference on Digital Live Art, September 11 in London; cfp due May 26.
(Interestingly, Clive seemed to like our foray into interactive narrative, but didn’t seem to like our attempts at avoiding the Uncanny Valley…!)