July 28, 2006
Cornucopia of Links
The links have been piling up, time to unload… First, interactive narrative oriented links:
- Game Writing: Narrative Skills for Videogames, the first reader on the topic of game writing, written by the IGDA Game Writers SIG
- Generating Comics Narrative to Summarize Wearable Computer Data, GaTech Masters thesis, Jason Alderman
- Script of Ernest Adams’ GDC05 talk on interactive narrative
- The End of Things: endings in interactive narrative, Jason Rhody
- Ron Gilbert on his disappointment with lack of good story in games
- Chris Crawford reacts to being the anti-Christ
- A list of first-timer foibles when playing IF
- “Blade Engine”, a free game engine and construction kit aimed at making Visual Novel easy to construct, that strive for a higher level of plot and character depth than Choose Your Own Adventure books
More really great links:
- Will Wright and Brian Eno in conversation on the joys and techniques of “generative” creation (I’ve yet to read/watch this, but it looks great)
- Walking out of the uncanny valley alive?
- Bumptop: enriching the desktop metaphor (awesome!)
- xBlocks: convergence between videogames and sculpture
- Seaman resurrected
- Why there are no indie videogames
- Raph Koster: everyone is a creator, the question is, “of what”?
- Alternative Games: contrarian game culture
- IGDA casual games analysis (pdf)
- Making of GTA3
- “Sims are, as a race, bipolar antisocial codependent freaks”
- Reboot: Vancouver International Game Summit
Live streams of this weekend’s Sandbox symposium:
for saturday, 29 july 06
for sunday, 30 july 06