October 15, 2006

Deadline tomorrow for Philosophy of Computer Games

by Noah Wardrip-Fruin · , 8:04 pm

If you want to spend a few days of gloomy January in beautiful Italy, and you are interested in how current research on computer games calls for clarification of philosophical issues, then hopefully you have an abstract ready to go (or nearly so). The deadline for “The Philosophy of Computer Games” — to be held in Modena/Reggio Emilia, Italy, on January 25-27, 2007 — is tomorrow, October 16. Details follow.

“The Philosophy of Computer Games”

An Interdisciplinary Conference

http://www.fps.no/gameconference.html
http://www.fps.no/cfp.html

We hereby invite scholars in any field who take a professional interest
in the phenomenon of computer games to submit abstracts to the
conference “The Philosophy of Computer Games”, to be held in
Modena/Reggio Emilia, Italy, on January 25-27, 2007.

The purpose of the conference is to investigate how current research on
computer games calls for clarification of philosophical issues. Computer
games constitute a major cultural and economic force in contemporary
society, and make up a part of everyday life for a rapidly increasing
number of people. This phenomenon calls for collective research by a
range of disciplines and traditions. In line with this purpose, the
conference is interdisciplinary, drawing together researchers from such
diverse fields as philosophy, computer game theory, semiotics,
aesthetics, sociology, psychology, anthropology, and education.

Your abstract should be between 150 and 300 words. Please specify which
of the following aspects of gaming constitutes the primary focus for
your submission. (1) “Computer Game Entities”, devoted to metaphysical
issues related to the virtual nature of computer game objects and
events. (2) “Player Experience”, which deals with the subjective
standpoint of the player, ranging from issues about identity to issues
concerning perceptual experience. (3) “The Ethics of Computer Games”,
devoted to moral, economic, and political issues that relate to the
production, design, marketing, and public consumption of games.

Deadline for submission is October 16, 2006. Send your abstract to
gameregistration@fps.no

Notification of accepted abstracts will be sent out by November 1, 2006.

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