November 20, 2006
Calling all game AI researchers and developers
As the program chair for this year’s AIIDE conference (Artificial Intelligence and Interactive Digital Entertainment), I’ve been horribly remiss in not blogging this CFP earlier. AIIDE 2007 will happen June 6-8, 2007, at Stanford University, Palo Alto, CA, USA. Papers are due January 22, 2007. New to AIIDE this year, we have two paper tracks: the research track, focusing on core AI research results that make advances towards solving a known game AI problem or enabling a new form of interactive digital entertainment, and the published games track, focusing on AI techniques developed and fielded in commercial games. AIIDE is the conference for enabling conversations between academic and industry game AI researchers and developers. With the two, distinct types of papers this year, we’re hoping to encourage even more fruitful interactions between academia and industry. The full CFP is available here. Please check the AIIDE web page for future updates.
In addition to the two paper tracks this year, we have an amazing invited speaker lineup:
- Bruce Blumberg, Blue Fang Games
- Wolff Dobson, AiLive
- Quinn Dunki, Pandemic Studios
- Richard Evans, Electronic Arts
- John Funge, AiLive
- Chris Hecker, Maxis
- Soren Johnson, Firaxis Games
- Peter Molyneux, Lionhead Studios
- Ken Perlin, New York University
- Neil Young, Electronic Arts
January 15th, 2007 at 8:24 pm
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January 29th, 2007 at 5:36 pm
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