February 13, 2007
Mazes through Bits and Ink
One day, while playing the 1980 arcade game Berzerk, Abbott imagined a maze where the solver would have to avoid a robotic opponent.
Tony “Tablesaw” Delgado’s column on puzzle mazes traces the twisty path of maze design from the basic spatial variety, through logical mazes or “mazes with rules,” into the digital, and back into logical form. The main maze discussed is Theseus and the Minotaur by Robert Abbott. The short article is a fascinating read that sheds some light on how digital and non-digital games and puzzles exist in an ecology, how they evolve together, and how computer-based play differs from paper-based attempts at solution.
February 19th, 2007 at 6:39 am
[…] y: and i woke up, feeling unsolved, fatigued; a bad migraine lasting for hours on end: via Grand Text Auto: a concise and to the point history of maze designs; that […]