- A group blog about computer narrative, games, poetry, and art.
March 14, 2007
- Here are three links (1 2 3) covering a positively cyberpunk-looking Will Wright giving a keynote at this week’s South-by-Southwest (SXSW) festival, a conference traditionally focused on music and film that in recent years has added an interactive media track. Wright wanted to talk about story, perhaps because he’s talking to so many linear media folk, but was billed to talk about Spore, so he tries to mash the two subjects together. Wright points out the problems with status quo approaches to interactive story, and implores game developers to make games that listen to the player more, suggesting Groundhog Day or Truman Show type structures. (btw, Wright’s comments about “story parsing” are identical to the points he made in a July 2002 SIGGRAPH panel on interactive story Noah and I organized.) The first two links here are live (attempted) transcripts, each of which differs a bit, each containing phrases I find it hard to believe Wright would utter, such as “Games inherently are this branching tree” and “movies are far more compelling than interactive drama, because interactive drama is quite flat”. (I think it depends what he means by interactive drama in the context of this speech; as a counterpoint, one transcript has Wright describing Façade as an interesting approach that moves towards generativity.)
- There’s a slick-looking, graphic novel-esque branching adventure/mystery game for the Nintendo DS called Hotel Dusk. The Flash animation on the site gives a nice peek at it, and how they effectively use the DS interface. Gameology has a few comments about it; I’d curious to hear if anyone has played it.
- Playing with conventions of interactive story, artist-couple Michael and Auriea of Tale-of-Tales, whom we had the pleasure of meeting in person at GDC last week, have a new interactive character/narrative/experience in the works called The Path, building upon their prototyping with Drama Princess. I made sure to let Uli Spierling know about their project, since she recently organized a symposium on interactive stories based on Little Red Ridinghood.
- Finally, an interesting new initiative to create FicML, a markup language for fiction. The project is intended to assist in the creation of an ongoing hypernovel called Troped.